qmk-dactyl-manuform-a/converter/ps2_usb/Makefile.mbed

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PROJECT = ps2_usb
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TMK_DIR = ../../tmk_core
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MBED_DIR = $(TMK_DIR)/tool/mbed/mbed-sdk
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#VPATH += $(MBED_DIR):$(TMK_DIR)
vpath %.s .:$(MBED_DIR):$(TMK_DIR)
vpath %.c .:$(MBED_DIR):$(TMK_DIR)
vpath %.cpp .:$(MBED_DIR):$(TMK_DIR)
OBJDIR = ./build
OBJECTS = \
$(OBJDIR)/protocol/ps2_busywait.o \
$(OBJDIR)/protocol/ps2_io_mbed.o \
$(OBJDIR)/./keymap_common.o \
$(OBJDIR)/./matrix.o \
$(OBJDIR)/./led.o \
$(OBJDIR)/./main.o
ifdef KEYMAP
OBJECTS := $(OBJDIR)/keymap_$(KEYMAP).o $(OBJECTS)
else
OBJECTS := $(OBJDIR)/keymap_plain.o $(OBJECTS)
endif
CONFIG_H = config_mbed.h
SYS_OBJECTS =
INCLUDE_PATHS = -I.
LIBRARY_PATHS =
LIBRARIES =
# Build Options
# Comment out to disable
#BOOTMAGIC_ENABLE = yes
MOUSEKEY_ENABLE = yes
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#include $(TMK_DIR)/tool/mbed/mk20d50m.mk
include $(TMK_DIR)/tool/mbed/lpc11u35_501.mk
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include $(TMK_DIR)/tool/mbed/mbed.mk
include $(TMK_DIR)/tool/mbed/common.mk
include $(TMK_DIR)/tool/mbed/gcc.mk