qmk-dactyl-manuform-a/keyboards/handwired/gamenum/keymaps/default/keymap.c

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#include QMK_KEYBOARD_H
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#define DEF 0
#define HDN 1
#define OSY 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF] = LAYOUT(
TO(HDN), KC_SLSH, KC_ASTR, KC_MINS,
KC_7, KC_8, KC_9, KC_PLUS,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3,
KC_0, KC_DOT, KC_ENT
),
[HDN] = LAYOUT(
TO(OSY), KC_1, KC_2, KC_3,
KC_Q, KC_W, KC_E, KC_R,
KC_A, KC_S, KC_D,
KC_Z, KC_X, KC_C,
KC_LSFT, KC_LALT, KC_SPC
),
[OSY] = LAYOUT(
KC_A, KC_Q, KC_1, TO(DEF),
KC_S, KC_W, KC_2, KC_LALT,
KC_D, KC_E, KC_3,
KC_F, KC_R, KC_4,
KC_SPC, KC_T, KC_TAB
)
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};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
case TO(HDN):
if (record->event.pressed) {
PORTC |= (1 << 6); // PC6 goes high
}
return true;
case TO(OSY):
if (record->event.pressed) {
PORTC &= ~(1 << 6); // PC6 goes high
PORTD |= (1<<4);
}
return true;
case TO(DEF):
if (record->event.pressed) {
PORTD &= ~(1 << 4); // PC6 goes high
}
return true;
default:
return true;
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}
}