qmk-dactyl-manuform-a/keyboards/navi10/keymaps/devdev/keymap.c

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/* Copyright 2019 Ethan Durrant (emdarcher)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// NAVI 10
#include QMK_KEYBOARD_H
#define INDICATOR_LED B5
#define _ML1 2
#define _FN2 3
#define _PR3 4
#define _GI4 4
#define HS_RED 0,255
#define HS_WHITE 0, 0
#define HS_ORANGE 28, 255
#define HS_GREEN 85, 255
#define HS_TURQUOISE 123, 90
#define HS_CYAN 128, 255
#define HS_AZURE 132, 102
#define HS_BLUE 170, 255
#define HS_PURPLE 191, 255
#define HS_MAGENTA 213, 255
//create the tap type
typedef struct {
bool is_press_action;
int state;
} tap;
//tap dance states
enum {
// uses https://beta.docs.qmk.fm/using-qmk/software-features/feature_tap_dance
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
TRIPLE_TAP = 4,
};
//tap dance keys
enum {
TAPPY_KEY = 0
};
enum custom_keycodes { // git macros
M_G_HERE = SAFE_RANGE,
M_G_PUSH,
M_G_PULL,
M_G_ADD,
M_G_COMM
};
//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);
//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);
// define the macros in here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// open git bash here
case M_G_HERE:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_APP)"s");
} else {
// when keycode M_G_HERE is released
}
break;
//git push
case M_G_PUSH:
if (record->event.pressed) {
// when keycode M_G_PUSH is pressed
SEND_STRING("git push"SS_TAP(X_ENTER));
} else {
// when keycode M_G_PUSH is released
}
break;
// git pull
case M_G_PULL:
if (record->event.pressed) {
SEND_STRING("git pull"SS_TAP(X_ENTER));
}
break;
// git add
case M_G_ADD:
if (record->event.pressed) {
SEND_STRING("git add ");
}
break;
// git commit
case M_G_COMM: // git commit
if (record->event.pressed) {
SEND_STRING("git commit -m ' ");
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Base
[0] = LAYOUT(
TD(TAPPY_KEY),KC_HOME, KC_PGUP,
KC_DEL, KC_END, KC_PGDN,
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
// media function layer, toggled on a single tap
[_ML1] = LAYOUT(
KC_TRNS, KC_BSPC, KC_VOLU,
KC_MUTE, KC_ENTER, KC_VOLD,
KC_SPC,
KC_MRWD, KC_MPLY, KC_MFFD),
// F keys, double tap to get here
[_FN2] = LAYOUT(
TO(0), KC_F3, KC_F5,
KC_F2, KC_F4, KC_F6,
KC_F7,
KC_F9, KC_F8, KC_F10),
// programming, triple tap to get here
[_PR3] = LAYOUT(
TO(0), A(KC_F7), S(KC_F10), //atmel, segger, pycharm
KC_F2, KC_F4, S(KC_F9),
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
// git function layer, hold to get here
[_GI4] = LAYOUT(
KC_TRNS, M_G_PUSH, M_G_ADD,
M_G_HERE, M_G_PULL, M_G_COMM,
RGB_VAI,
RGB_TOG, RGB_VAD, RGB_MOD),
};
//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
if(state->count == 1)
{
//if a tap was registered
if(!state->pressed)
{
//if not still pressed, then was a single tap
return SINGLE_TAP;
} else
{
//if still pressed/held down, then it's a single hold
return SINGLE_HOLD;
}
}
else if (state->count == 2)
{
return DOUBLE_TAP;
}
else if (state->count == 3)
{
return TRIPLE_TAP;
}
else
{
return 8;
}
}
//initialize the tap structure for the tap key
static tap tk_tap_state = {
.is_press_action = true,
.state = 0
};
//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
tk_tap_state.state = cur_dance(state);
uint8_t val = rgblight_get_val();
switch(tk_tap_state.state){
case SINGLE_TAP:
//send desired key when tapped:
//setting to the media layer
if(layer_state_is(_ML1)){
//if already active, toggle it to off
layer_off(_ML1);
rgblight_sethsv(HS_PURPLE, val);
} else {
//turn on the media layer
layer_on(_ML1);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, 0, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
}
break;
case DOUBLE_TAP:
layer_on(_FN2);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, 0, 2);
break;
case TRIPLE_TAP:
layer_on(_PR3);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
break;
case SINGLE_HOLD:
//set to desired layer when held:
//setting to the function layer
layer_on(_GI4);
rgblight_sethsv_at(HS_RED, val, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
break;
}
}
void tk_reset(qk_tap_dance_state_t *state, void *user_data){
//if held and released, leave the layer
if(tk_tap_state.state == SINGLE_HOLD){
layer_off(_GI4);
uint8_t val = rgblight_get_val();
rgblight_sethsv(HS_PURPLE, val);
}
//reset the state
tk_tap_state.state = 0;
}
//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, TAPPING_TERM)
};