qmk-dactyl-manuform-a/keyboards/unison/v04/v04.h

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Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
2021-03-25 13:38:31 +01:00
/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/*
FULL 10x10 ROUND-ROBIN MATRIX for Reference
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, }, \
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, k29, k2a, }, \
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, k39, k3a, }, \
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, k4a, }, \
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, k5a, }, \
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
*/
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
k61,k12,k62,k13,k63,k14,k64,k15,k65,k16,k67,k17,k68,k18,k69,k19,k6a, \
k71, k21,k72,k23,k73,k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
k81, k31,k82,k32,k83,k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
) \
{ \
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, KC_NO, }, \
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
}
#define LAYOUT_music( \
k62, k63,k14,k64,k15, k16, k17, k18, k19, \
k71,k21,k72,k23,k73, k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
k81,k31,k82,k32,k83, k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, k14, k15, k16, k17, k18, k19, KC_NO, }, \
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
{ KC_NO, k62, k63, k64, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
}