2019-12-18 09:37:56 +01:00
|
|
|
# KidBrazil's custom CRKBD Layout
|
|
|
|
|
2020-01-08 02:28:06 +01:00
|
|
|
![Loose Transistor Crkbd](https://user-images.githubusercontent.com/4823043/71268460-0862c000-231b-11ea-8f32-2fe8da4d348a.jpg)
|
2019-12-18 09:37:56 +01:00
|
|
|
|
|
|
|
This is a simple layout that I use for both programming and gaming. It is very
|
|
|
|
closely based on the original CRKBD layout with some modifications to the
|
|
|
|
position of CTRL and SHIFT.
|
|
|
|
|
|
|
|
## Layers
|
|
|
|
This keymap includes a total of 4 Layers:
|
|
|
|
- QWERTY
|
|
|
|
- NUMBERS
|
|
|
|
- SYMBOLS
|
|
|
|
- GAMING
|
|
|
|
- WEAPONS
|
|
|
|
|
|
|
|
The first three layers are pretty self explanatory and follow closely the
|
|
|
|
default keymap for this keyboard. The magic really starts to happen with the
|
|
|
|
gaming layer.
|
|
|
|
|
|
|
|
### Gaming Layer
|
|
|
|
The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the
|
|
|
|
gaming layer it will stay there until you toggle it off again. The gaming layer
|
|
|
|
includes normal WASD and most of the keys FPS games use on the left hand. On the
|
|
|
|
right hand we have F1-F12 and a few other special keys for games that require
|
|
|
|
it.
|
|
|
|
|
|
|
|
### Weapon
|
|
|
|
The weapon layer is a momentary layer that can only be reached from the gaming
|
|
|
|
layer. This layer preserves the left hand almost unchanged, except for when the
|
|
|
|
layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right
|
|
|
|
hand is KC_TRNS the whole way so basically it is still the gaming layer.
|
|
|
|
|
|
|
|
## Custom Font
|
|
|
|
This keymap includes a custom font for my LooseTransistor logo. It is fine if
|
|
|
|
you want to use it I certainly don't mind but if you want your own, just replace
|
|
|
|
the glcdfont file here and you should be fine.
|
|
|
|
|
|
|
|
Alternatively you could remove the font config line from the config.h file so it
|
|
|
|
will use the default QMK one.
|
|
|
|
|
|
|
|
## OLED
|
|
|
|
This Keymap is setup to use the newer OLED API. Some work has been done to
|
|
|
|
customize this with showing layer and USB information. I also tried my best to
|
|
|
|
get a dormant / sleep state going but it is hit or miss and often only works on
|
|
|
|
the master hand.
|
|
|
|
|
2020-01-08 02:28:06 +01:00
|
|
|
## OLED & RGB Matrix timeout
|
|
|
|
This keymap will set a automated timeout system for the OLED screen and the RGB
|
|
|
|
matrix. After 3 minutes or so the LED screen will display the logo on both
|
|
|
|
halves and 5 minutes after that both the LED and the Matrix will be switched
|
|
|
|
off.
|
|
|
|
|
|
|
|
Once a user hits the keys again, the LED matrix will turn back on unless the
|
|
|
|
user has disabled it via RGB_TOG.
|
|
|
|
|
|
|
|
## Flashing
|
|
|
|
To flash this on your CRKBD simply use the `make crkbd:kidbrazil:flash`
|
|
|
|
command.
|
|
|
|
|
2019-12-18 09:37:56 +01:00
|
|
|
### TODO
|
|
|
|
- Wait for Spit_common to be implemented in CRKBD and revisit the special color
|
|
|
|
layers and animations
|