qmk-dactyl-manuform-a/quantum/rgb_matrix.h

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/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RGB_MATRIX_H
#define RGB_MATRIX_H
#include <stdint.h>
#include <stdbool.h>
#include "color.h"
#include "quantum.h"
#ifdef IS31FL3731
#include "is31fl3731.h"
#elif defined (IS31FL3733)
#include "is31fl3733.h"
#endif
typedef struct Point {
uint8_t x;
uint8_t y;
} __attribute__((packed)) Point;
typedef struct rgb_led {
union {
uint8_t raw;
struct {
uint8_t row:4; // 16 max
uint8_t col:4; // 16 max
};
} matrix_co;
Point point;
uint8_t modifier:1;
} __attribute__((packed)) rgb_led;
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
typedef struct
{
HSV color;
uint8_t index;
} rgb_indicator;
typedef union {
uint32_t raw;
struct {
bool enable :1;
uint8_t mode :6;
uint16_t hue :9;
uint8_t sat :8;
uint8_t val :8;
uint8_t speed :8;//EECONFIG needs to be increased to support this
};
} rgb_config_t;
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
RGB_MATRIX_RAINDROPS,
RGB_MATRIX_CYCLE_ALL,
RGB_MATRIX_CYCLE_LEFT_RIGHT,
RGB_MATRIX_CYCLE_UP_DOWN,
RGB_MATRIX_RAINBOW_BEACON,
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
RGB_MATRIX_SOLID_MULTISPLASH,
#endif
RGB_MATRIX_EFFECT_MAX
};
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
void rgb_matrix_indicators_kb(void);
void rgb_matrix_indicators_user(void);
void rgb_matrix_single_LED_test(void);
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void rgb_matrix_init(void);
void rgb_matrix_setup_drivers(void);
void rgb_matrix_set_suspend_state(bool state);
void rgb_matrix_set_indicator_state(uint8_t state);
void rgb_matrix_task(void);
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void rgb_matrix_update_pwm_buffers(void);
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
void rgb_matrix_increase(void);
void rgb_matrix_decrease(void);
// void *backlight_get_key_color_eeprom_address(uint8_t led);
// void backlight_get_key_color( uint8_t led, HSV *hsv );
// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
void rgb_matrix_test_led( uint8_t index, bool red, bool green, bool blue );
uint32_t rgb_matrix_get_tick(void);
void rgblight_toggle(void);
void rgblight_step(void);
void rgblight_step_reverse(void);
void rgblight_increase_hue(void);
void rgblight_decrease_hue(void);
void rgblight_increase_sat(void);
void rgblight_decrease_sat(void);
void rgblight_increase_val(void);
void rgblight_decrease_val(void);
void rgblight_increase_speed(void);
void rgblight_decrease_speed(void);
void rgblight_mode(uint8_t mode);
uint32_t rgblight_get_mode(void);
#endif