qmk-dactyl-manuform-a/keyboards/lfkeyboards/lfk78/keymaps/ca178858/keymap.c

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#include "lfk78.h"
#include "issi.h"
#include "lighting.h"
#include "action_layer.h"
#include "process_tap_dance.h"
//Define a shorter 'transparent' key code to make the keymaps more compact
#define KC_TR KC_TRNS
enum keymap_layout {
VANILLA = 0, // matches MF68 layout
CS_GO, // 0x08
FUNC, // 0x10
SETTINGS, // 0x20
};
enum {
TD_ESC_FUNC = 0,
TD_ESC_CTRL,
TD_SPC_SPAM
};
bool spam_space = false;
// {0x00000000, 0xFFFFFFFF, {0x0000, 0x0FFF, 0x0000}}, // base layer - green
// {0x00000008, 0xFFFFFFF8, {0x07FF, 0x07FF, 0x0000}}, // CSGO layer - orange
// {0x00000010, 0xFFFFFFF0, {0x0000, 0x0000, 0x0FFF}}, // function layer - blue
// {0x00000020, 0xFFFFFFE0, {0x0FFF, 0x0000, 0x0FFF}}, // settings layer - magenta
// {0xFFFFFFFF, 0xFFFFFFFF, {0x0FFF, 0x0FFF, 0x0FFF}}, // unknown layer - REQUIRED - white
// Colors of the layer indicator LED
// This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer
const Layer_Info layer_info[] = {
// Layer Mask Red Green Blue
{0x00000000, 0xFFFFFFFF, {0x0000, 0x0FFF, 0x0000}}, // base layer - green
{0x00000002, 0xFFFFFFFE, {0x07FF, 0x07FF, 0x0000}}, // CSGO layer - orange
{0x00000004, 0xFFFFFFFC, {0x0000, 0x0000, 0x0FFF}}, // function layer - blue
{0x00000008, 0xFFFFFFE8, {0x0FFF, 0x0000, 0x0FFF}}, // settings layer - magenta
{0xFFFFFFFF, 0xFFFFFFFF, {0x0FFF, 0x0FFF, 0x0FFF}}, // unknown layer - REQUIRED - white
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap BASE: (Base Layer) Default Layer
* ,---------. ,------------------------------------------------------------. ,---------.
* |Vol-|Vol+| |Esc~| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0| - | = |Backspa| | Ins|PgUp|
* |---------| |------------------------------------------------------------| |---------|
* | F3 | F4 | |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | Del|PgDn|
* |---------| |------------------------------------------------------------| `---------'
* | F5 | F6 | |Control | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |---------| |------------------------------------------------------------| ,----.
* | F7 | F8 | |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift | | Up |
* |---------| |-------------------------------------------------------------------------.
* | F9 | F10| |Func|Alt |Cmd | Space |Cmd |Alt |Func | |Lft| Dn |Rig |
* `---------' `------------------------------------------------------' `-------------'
*/
[VANILLA] = LAYOUT_split_shift(
KC_VOLD, KC_VOLU, KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, LALT(KC_F5), KC_PGUP,
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
KC_F5, KC_F6, TD(TD_ESC_FUNC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(CS_GO), KC_UP,
KC_F9, KC_F10, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, MO(FUNC), KC_LEFT, KC_DOWN, KC_RGHT),
[CS_GO] = LAYOUT_split_shift(
KC_TR, KC_TR, KC_GESC, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_FN0, KC_TR,
KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR,
KC_TR, KC_TR, KC_LCTL, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR,
KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR,
KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR),
/* Keymap FUNCTION: Function Layer
* ,---------. ,-------------------------------------------------------------. ,---------.
* | V- | V+ | | ` |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Delete | | Ins|Home|
* |---------| |-------------------------------------------------------------| |---------|
* | | | |Tab | |PgU| | | | | | Up| | | | | | | Del|End |
* |---------| |-------------------------------------------------------------| `---------'
* | | | |Control|Hme|PgD|End| | | |Lft|Dwn|Rgt| | | |
* |---------| |-------------------------------------------------------------| ,----.
* | | | |Shift | |Del| | | | |Mute|V- |V+ | |TG(SETTINGS)| | Up |
* |---------| |--------------------------------------------------------------------------.
* | | F10| |Func|Win |Alt | PgD |Alt |Ctrl |Func | |Lft| Dn |Rig |
* `---------' `------------------------------------------------------' `-------------'
*/
[FUNC] = LAYOUT_split_shift(
KC_TR, KC_TR, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, TO(CS_GO), KC_HOME,
KC_TR, KC_TR, KC_NO,KC_PGUP, KC_UP, KC_PGDN, KC_HOME, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TR, KC_END,
KC_TR, KC_TR, KC_TR, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO,
KC_TR, KC_TR, KC_TR, KC_NO, KC_DEL, KC_NO, KC_NO, KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, TG(SETTINGS), KC_NO, KC_TR,
KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_PGDN, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR),
/* Keymap SETTINGS: Settings Layer
* ,---------. ,-----------------------------------------------------------. ,-------------.
* | | | |FN0 |BL0|BL1|BL2|BL3| | | | | | |BL-|BL+|BL Togl| |RGB Tog |Val+|
* |---------| |-----------------------------------------------------------| |-------------|
* | | | |Debug| | | | | | | | | | | | |RGBTst| |RGB Mode|Val-|
* |---------| |-----------------------------------------------------------| `-------------'
* | | | |LayrClr|Hz+|MS+| | | | | | | | | | RST |
* |---------| |-----------------------------------------------------------| ,----.
* | | | |ClickTgl|Hz-|MS-| | | | | | | | |Layer Clr | |Hue+|
* |---------| |------------------------------------------------------------------------.
* | | | | | | | Print Debug | | | | |Sat-|Hue-|Sat+|
* `---------' `------------------------------------------------------' `--------------'
*/
[SETTINGS] = LAYOUT_split_shift(
KC_NO, KC_NO, KC_FN0,KC_FN3,KC_FN4,KC_FN5, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, BL_DEC, BL_INC, BL_TOGG, RGB_TOG, RGB_VAI,
KC_NO, KC_NO, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_VAD,
KC_NO, KC_NO, KC_FN0, KC_FN6,KC_FN8, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RESET,
KC_NO, KC_NO, KC_FN10, KC_FN7,KC_FN9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN0, KC_NO, RGB_HUI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN12, KC_NO, KC_NO, KC_FN0, RGB_SAD, RGB_HUD, RGB_SAI),
};
void tap_space_spam_finished(qk_tap_dance_state_t *state, void *user_data) {
if(get_mods() & (MOD_BIT(KC_LGUI))){
return;
}
if(state->pressed){
spam_space = true;
}
register_code(KC_SPC);
unregister_code(KC_SPC);
}
void tap_space_spam_reset(qk_tap_dance_state_t *state, void *user_data) {
spam_space = false;
unregister_code(KC_SPC);
}
void tap_esc_func_finished(qk_tap_dance_state_t *state, void *user_data) {
if(state->pressed){
layer_on(FUNC);
}else{
register_code(KC_ESC);
unregister_code(KC_ESC);
}
}
void tap_esc_func_reset(qk_tap_dance_state_t *state, void *user_data) {
layer_off(FUNC);
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_ESC_FUNC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_esc_func_finished, tap_esc_func_reset),
[TD_SPC_SPAM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_space_spam_finished, tap_space_spam_reset),
};
const uint16_t PROGMEM fn_actions[] = {
ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
ACTION_FUNCTION(LFK_ESC_TILDE), // FN1 - esc+shift = ~, else escape
ACTION_FUNCTION(LFK_LED_TEST), // FN2 - cycle through LEDs for testing
ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN3 - set base layer to 0 and save
ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN4 - set base layer to 1 and save
ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN5 - set base layer to 2 and save
ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN6 - Increase Freq of audio click
ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN7 - Decrease Freq of audio click
ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN8 - Increase length of audio click
ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN9 - Decrease length of audio click
ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN10 - Toggle audio click
ACTION_FUNCTION(LFK_LED_TEST), // FN11 - cycle through LEDs for testing
ACTION_FUNCTION(LFK_DEBUG_SETTINGS), // FN12 - prints LED and click settings to HID
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
if(spam_space && !(get_mods() & (MOD_BIT(KC_LGUI)))){
register_code(KC_SPC);
unregister_code(KC_SPC);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if((layer_state & (1 << CS_GO)) && (keycode == 44)){
if(get_mods() & (MOD_BIT(KC_LGUI))){
return false;
}
}
return true;
}
void led_set_user(uint8_t usb_led) {
}