qmk-dactyl-manuform-a/users/drashna/process_records.h

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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "drashna.h"
#if defined(KEYBOARD_handwired_tractyl_manuform_5x6_right)
[Keymap] Drashna's Feature madness (#6128) * Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
2019-07-23 05:22:33 +02:00
# define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
[Keymap] Drashna's Feature madness (#6128) * Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
2019-07-23 05:22:33 +02:00
# define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes {
VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
KC_QWERTY, // Sets default layer to QWERTY
FIRST_DEFAULT_LAYER_KEYCODE = KC_QWERTY, // Sets default layer to QWERTY
KC_COLEMAK_DH, // Sets default layer to COLEMAK
KC_COLEMAK, // Sets default layer to COLEMAK
KC_DVORAK, // Sets default layer to DVORAK
LAST_DEFAULT_LAYER_KEYCODE = KC_DVORAK, // Sets default layer to WORKMAN
KC_DIABLO_CLEAR, // Clears all Diablo Timers
KC_MAKE, // Run keyboard's customized make command
KC_RGB_T, // Toggles RGB Layer Indication mode
RGB_IDL, // RGB Idling animations
KC_SECRET_1, // test1
KC_SECRET_2, // test2
KC_SECRET_3, // test3
KC_SECRET_4, // test4
KC_SECRET_5, // test5
KC_CCCV, // Hold to copy, tap to paste
KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
UC_FLIP, // (ಠ痊ಠ)┻━┻
UC_TABL, // ┬─┬ノ( º _ ºノ)
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
UC_IRNY,
UC_CLUE,
KEYLOCK, // Locks keyboard by unmounting driver
KC_NOMODE,
KC_WIDE,
KC_SCRIPT,
KC_BLOCKS,
KC_REGIONAL,
KC_AUSSIE,
KC_ZALGO,
NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
void post_process_record_keymap(uint16_t keycode, keyrecord_t *record);
#ifdef CUSTOM_UNICODE_ENABLE
bool process_record_unicode(uint16_t keycode, keyrecord_t *record);
#endif
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS OS_TOGG
#define TG_GAME TG(_GAMEPAD)
#define TG_DBLO TG(_DIABLO)
#define OS_LWR OSL(_LOWER)
#define OS_RSE OSL(_RAISE)
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define COLEMAKDH KC_COLEMAK_DH
#define DEFLYR1 FIRST_DEFAULT_LAYER_KEYCODE
#define DEFLYR2 (FIRST_DEFAULT_LAYER_KEYCODE + 1)
#define DEFLYR3 (FIRST_DEFAULT_LAYER_KEYCODE + 2)
#define DEFLYR4 (FIRST_DEFAULT_LAYER_KEYCODE + 3)
#if LAST_DEFAULT_LAYER_KEYCODE > (FIRST_DEFAULT_LAYER_KEYCODE + 3)
# define DEFLYR5 (FIRST_DEFAULT_LAYER_KEYCODE + 4)
# define DEFLYR6 (FIRST_DEFAULT_LAYER_KEYCODE + 5)
# define DEFLYR7 (FIRST_DEFAULT_LAYER_KEYCODE + 6)
# define DEFLYR8 (FIRST_DEFAULT_LAYER_KEYCODE + 7)
# if LAST_DEFAULT_LAYER_KEYCODE > (FIRST_DEFAULT_LAYER_KEYCODE + 7)
# define DEFLYR9 (FIRST_DEFAULT_LAYER_KEYCODE + 8)
# define DEFLYR10 (FIRST_DEFAULT_LAYER_KEYCODE + 9)
# define DEFLYR11 (FIRST_DEFAULT_LAYER_KEYCODE + 10)
# define DEFLYR12 (FIRST_DEFAULT_LAYER_KEYCODE + 11)
# endif
#endif
#define KC_RESET RESET
#define KC_RST KC_RESET
#ifdef SWAP_HANDS_ENABLE
# define KC_C1R3 SH_T(KC_TAB)
#elif defined(DRASHNA_LP)
# define KC_C1R3 TG(_GAMEPAD)
#else // SWAP_HANDS_ENABLE
# define KC_C1R3 KC_TAB
#endif // SWAP_HANDS_ENABLE
#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)
/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO