qmk-dactyl-manuform-a/users/kuchosauronad0/rgblight_user.c

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#include "rgblight_user.h"
extern rgblight_config_t rgblight_config;
bool has_initialized;
uint8_t base_hue; // Hue value of base state
uint8_t base_sat; // Saturation value of base state
uint8_t base_val; // Brightness value of base state
uint8_t base_mod; // Animation mode of the base state
void rgblight_savebase(void) { // Save the current settings to ram
base_hue = rgblight_config.hue;
base_sat = rgblight_config.sat;
base_val = rgblight_config.val;
base_mod = rgblight_config.mode;
}
void rgblight_loadbase(void) { // Load settings from ram to eeprom
rgblight_mode( base_mod );
rgblight_sethsv_eeprom_helper(base_hue, base_sat, base_val, true);
}
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
keycode = keycode & 0xFF;
}
switch (keycode) {
case KC_RGB_T: // Switch between underglow layer indication and normal qmk behaviour
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
if (record->event.pressed) {
userspace_config.rgb_layer_change ^= 1;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeconfig_update_user(userspace_config.raw);
if (userspace_config.rgb_layer_change) {
layer_state_set(layer_state); // Immediately set the layer color (looks better)
}
}
#endif // RGBLIGHT_ENABLE
return false;
break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
if (record->event.pressed) { // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (userspace_config.rgb_layer_change) {
userspace_config.rgb_layer_change = false;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeconfig_update_user(userspace_config.raw);
}
}
return true;
break;
#endif // RGBLIGHT_ENABLE
}
return true;
}
void keyboard_post_init_rgb(void) {
# if defined(RGBLIGHT_ENABLE) || defined(RGBLIGHT_STARTUP_ANIMATION)
bool is_enabled = rgblight_config.enable;
if (userspace_config.rgb_layer_change) {
rgblight_enable_noeeprom();
}
if (rgblight_config.enable) {
layer_state_set_user(layer_state);
uint16_t old_hue = rgblight_config.hue;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (uint16_t i = 255; i > 0; i--) {
rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
wait_ms(5);
}
}
if (!is_enabled) {
rgblight_disable_noeeprom();
}
# endif // !RGBLIGHT_ENABLE || RGBLIGHT_STARTUP_ANIMATION
layer_state_set_user(layer_state);
}
void matrix_scan_rgb(void) {
# ifdef INDICATOR_LIGHTS
matrix_scan_indicator();
# endif
}
layer_state_t layer_state_set_rgb(layer_state_t state) {
# ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
switch (biton32(state)) { // _RAISE, _LOWER and _ADJUST use a custom color and the breathing effect
case _RAISE:
rgblight_sethsv_noeeprom_green();
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
rgblight_sethsv_noeeprom_red();
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
rgblight_sethsv_noeeprom_white();
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 2);
break;
default: // Use a solid color for normal layers
switch (biton32(default_layer_state)) {
case _QWERTY:
rgblight_sethsv_noeeprom_magenta();
break;
case _COLEMAK:
rgblight_sethsv_noeeprom_green();
break;
case _DVORAK:
rgblight_sethsv_noeeprom_blue();
break;
case _WORKMAN:
rgblight_sethsv_noeeprom_goldenrod();
break;
case _PLOVER:
rgblight_sethsv_noeeprom_pink();
break;
default:
rgblight_sethsv_noeeprom_white();
break;
}
biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
break;
}
}
# endif // !RGBLIGHT_ENABLE
return state;
}
#ifdef INDICATOR_LIGHTS
void matrix_scan_indicator(void) {
if (has_initialized) {
set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
}
}
#endif // !INDICATOR_LIGHTS
void rgblight_fade_helper(bool direction){
// true: increase val = fade in
// false: decrease val = fade out
for (uint8_t index = 0; index < RGBLIGHT_VAL_STEP ; index++) {
direction ? rgblight_increase_val() : rgblight_decrease_val();
wait_ms(5);
}
}
void fadeflash_leds(uint8_t hue, uint8_t sat, uint8_t val){
// indicate success / fail of a leader sequence
// fade out, set new hue and saturation, fade in, fade out, set old color, fade in
// this is used in leader.c
// TODO: come up with a better name maybe
rgblight_fade_helper(false);
rgblight_sethsv_noeeprom(hue, sat, 0);
rgblight_fade_helper(true);
rgblight_fade_helper(false);
rgblight_sethsv_noeeprom(base_hue, base_sat, 0);
rgblight_fade_helper(true);
}