qmk-dactyl-manuform-a/keyboards/planck/keymaps/yhaliaw/keymap.c

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/* Copyright 2020 Andrew Liaw
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum planck_layers {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
};
enum planck_keycodes {
L_RESET = SAFE_RANGE,
};
#ifdef AUDIO_ENABLE
float planck_sound[][2] = SONG(PLANCK_SOUND);
#endif
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Leader| Ctrl | Alt | GUI | Lower| Enter| Space| Raise| GUI | Alt | Ctrl | Del |
* `-----------------------------------------------------------------------------------'
*/
[_BASE] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_ENT, KC_SPC, RAISE, KC_RGUI, KC_RALT, KC_RCTL, KC_DEL
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Caps | | | | | | Left | Down | Up | Right| | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | Home | End | Pg Up| Pg Dn| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, KC_BSLS,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | _ | + | { | } | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| Debug| Clear| RGB | HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |Aud on|Audoff| Swap | Norm | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |Mus on|Musoff| NKRO | 6KRO | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid(
_______, L_RESET, DEBUG, EEP_RST, RGB_TOG, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______,
_______, XXXXXXX, XXXXXXX, AU_ON, AU_OFF, AG_SWAP, AG_NORM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, XXXXXXX, XXXXXXX, MU_ON, MU_OFF, NK_ON, NK_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const rgblight_segment_t PROGMEM base_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 9, 0, 0, 0});
const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 8, HSV_RED});
const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 8, HSV_GREEN});
const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 8, HSV_BLUE});
const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({4, 5, HSV_WHITE});
// Later layers take precedence.
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
base_layer,
lower_layer,
raise_layer,
adjust_layer,
capslock_layer
);
bool audio_disable = false;
void keyboard_pre_init_user(void) {
// If the audio is off during hardware init,
// it causes problem when the audio is turn on later.
// The workaround is to always set the audio on during hardware init,
// then toggle audio back to the setting.
#ifdef AUDIO_ENABLE
if (!is_audio_on()) {
audio_disable = true;
audio_on();
}
#endif
}
void matrix_init_user(void) {
// To fix a audio related problem. See comments in keyboard_pre_init_user().
#ifdef AUDIO_ENABLE
if (audio_disable) {
audio_off();
}
#endif
}
void keyboard_post_init_user(void) {
rgblight_layers = rgb_layers;
rgblight_set_layer_state(0, true);
}
bool leader_found;
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_found = false;
SEQ_ONE_KEY(L_RESET) {
leader_found = true;
reset_keyboard();
}
else
SEQ_ONE_KEY(KC_DEL) {
leader_found = true;
layer_clear();
}
else
SEQ_ONE_KEY(LOWER) {
leader_found = true;
layer_on(_LOWER);
}
else
SEQ_ONE_KEY(RAISE) {
leader_found = true;
layer_on(_RAISE);
}
leader_end();
}
}
void leader_end(void) {
// Plays sound on if leader sequence found.
if (leader_found) {
#ifdef AUDIO_ENABLE
PLAY_SONG(planck_sound);
#endif
}
}
bool led_update_user(led_t led_state) {
// Turn on RBG for capslock.
rgblight_set_layer_state(4, led_state.caps_lock);
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
// Set RBG layer according to active keymap layer.
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
rgblight_set_layer_state(3, layer_state_cmp(state, 1) && layer_state_cmp(state, 2));
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}