qmk-dactyl-manuform-a/keyboards/planck/keymaps/smt/keymap.c

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#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
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#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
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#define _ADJUST 16
enum planck_keycodes {
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QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
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LOWER,
RAISE,
BACKLIT
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
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// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
*/
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[_QWERTY] = {
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{HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
{MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | R | S | T | D | H | N | E | I | O | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
*/
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[_COLEMAK] = {
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{HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
{MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | - |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
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{HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
{MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
/* Lower
* ,-----------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
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{ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | _ | ? | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | - | / | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
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{ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
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},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | Reset|
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
return false;
break;
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case COLEMAK:
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if (record->event.pressed) {
#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
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}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif