qmk-dactyl-manuform-a/keyboards/rgbkb/zygomorph/keymaps/xulkal/keymap.c

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[Keyboard] Adding RGBKB Zygomorph Keyboard (#5841) * Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * update key positions * Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * Rough first pass at split common conversion. Keymap cleanup to cover just the basics. Broke OLED code out into separate example. * Fix readme * Removal of old encoder / oled driver, fix for layout macros * small update * xulkal zygomorph keymaps * Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph * Xulkal keymaps update * split rgb light support * fix line endings * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * More layout and compile fixes from pr review * Cleaning up rules.mk files * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * Updating defaults * Apply suggestions from code review Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2019-05-12 07:42:57 +02:00
#include QMK_KEYBOARD_H
#include "xulkal.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* / QWERTY \
* /-----------------------------------------\ /-----------------------------------------\
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
* \------+------+------+------+------+------/ \------+------+------+------+------+------/
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, ___________________GAME_R2_________________, \
___________________GAME_L3_________________, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, ___________________GAME_R5_________________ \
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
),
#ifdef TRILAYER_ENABLED
[_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
),
#endif
};