qmk-dactyl-manuform-a/keyboards/bdn9/bdn9.h

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2019-01-24 02:58:04 +01:00
/* Copyright 2019 Danny Nguyen <danny@keeb.io>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
KA1, KA2, KA3, \
KB1, KB2, KB3, \
KC1, KC2, KC3 \
) \
{ \
{ KA1, KA2, KA3, KB1, KB2, KB3, KC1, KC2, KC3 } \
}