qmk-dactyl-manuform-a/quantum/rgb_matrix/animations/splash_anim.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# if defined(ENABLE_RGB_MATRIX_SPLASH) || defined(ENABLE_RGB_MATRIX_MULTISPLASH)
# ifdef ENABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_EFFECT(SPLASH)
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# endif
# ifdef ENABLE_RGB_MATRIX_MULTISPLASH
RGB_MATRIX_EFFECT(MULTISPLASH)
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# endif
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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HSV SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick - dist;
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if (effect > 255) effect = 255;
hsv.h += effect;
hsv.v = qadd8(hsv.v, 255 - effect);
return hsv;
}
# ifdef ENABLE_RGB_MATRIX_SPLASH
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bool SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SPLASH_math); }
# endif
# ifdef ENABLE_RGB_MATRIX_MULTISPLASH
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bool MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SPLASH_math); }
# endif
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // !defined(ENABLE_RGB_MATRIX_SPLASH) || !defined(ENABLE_RGB_MATRIX_MULTISPLASH)
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED