qmk-dactyl-manuform-a/keyboards/planck/keymaps/zach/zach_common_functions.c

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#ifndef ZACH_COMMON_FUNCTIONS
#define ZACH_COMMON_FUNCTIONS
#include "eeconfig.h"
#include "action_layer.h"
#include "keymap_colemak.h"
extern keymap_config_t keymap_config;
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define C(n) RCTL(n)
#define CADKEY RCTL(RALT(KC_DEL))
void tap(uint16_t keycode){
register_code(keycode);
unregister_code(keycode);
};
void persistant_default_layer_set(uint16_t default_layer){
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
};
// Automatic number generation of important keywords
enum my_keycodes{
// Layer numbers
_COLEMAK = 0,
_SWCOLE,
_RAISE,
_LOWER,
_ADJUST,
_UNICODES,
// These use process_record_user()
COLEMAK = SAFE_RANGE,
SWCOLE,
LOWER,
RAISE,
SHFT_CAP,
CTRLB,
CPYPST,
FACE,
UNIWIN,
UNILIN,
DISFACE,
TFLIP,
TPUT,
SHRUG,
RANDIG,
// Tap_Dance nums
RAI = 0,
LOW,
SUP
};
#ifdef AUDIO_ENABLE
#include "audio.h"
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_swcole[][2] = SONG(QWERTY_SOUND);
float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
float uniwin[][2] = SONG(UNICODE_WINDOWS);
float unilin[][2] = SONG(UNICODE_LINUX);
#endif
#ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 200
void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
switch(state->count){ // Only turn the layer on once
case 1:
layer_off(_UNICODES);
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
break;
}
};
void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
switch(state->count){
case 1: // Normal action. Turn off layers
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_off(_UNICODES);
break;
}
};
/////////////////////////////////////////////////////////////////////
void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
switch(state->count){
case 1: // Turn on lower
layer_off(_UNICODES);
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
break;
}
};
void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
switch(state->count){
case 1: // Normal action. Turn off layers
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_off(_UNICODES);
break;
case 2: // Turn on _UNICODES layer
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_on(_UNICODES);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
#endif
break;
}
};
/////////////////////////////////////////////////////////////////////
void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
if(state->count == 1){
register_code(KC_LGUI);
}
}
void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
switch(state->count){
case 2:
register_code(KC_LGUI);
tap(KC_L);
unregister_code(KC_LGUI);
break;
}
}
void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
unregister_code(KC_LGUI);
}
qk_tap_dance_action_t tap_dance_actions[] = {
[RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
[LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
[SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
};
#endif
//#ifdef UNICODE_ENABLE
// Unicode shortcuts
#define IBANG X(0x203D)
#define RAROW X(0x2192)
#define LAROW X(0x2190)
#define DEGREE X(0x00B0)
#define OMEGA X(0x03A9)
#define WOMEGA X(0x03C9)
#define MICRO X(0x00B5)
#define PLUMIN X(0x00B1)
#define SUPA2 X(0x00B2)
#define ROMAN1 X(0x2160)
#define ROMAN2 X(0x2161)
#define ROMAN3 X(0x2162)
#define ROMAN4 X(0x2163)
#define ROMAN5 X(0x2164)
#define ROMAN6 X(0x2165)
#define ROMAN7 X(0x2166)
#define roman1 X(0x2170)
#define roman2 X(0x2171)
#define roman3 X(0x2172)
#define roman4 X(0x2173)
#define roman5 X(0x2174)
#define roman6 X(0x2175)
#define roman7 X(0x2176)
#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
enum Ext_Unicode{
PENGUIN = 0,
BOAR,
MONKEY,
DRAGON,
CHICK,
TUMBLER
};
const uint32_t PROGMEM unicode_map[] = {
[PENGUIN] = 0x1F427,
[BOAR] = 0x1F417,
[MONKEY] = 0x1F412,
[DRAGON] = 0x1F409,
[CHICK] = 0x1F425,
[TUMBLER] = 0x1F943
};
#define PENGY X(PENGUIN)
#define BOARY X(BOAR)
#define MNKY X(MONKEY)
#define DRGN X(DRAGON)
#define DUCK X(CHICK)
#define TMBL X(TUMBLER)
#endif
//#endif
static uint16_t key_timer;
static uint8_t caps_status = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if(record->event.pressed){
persistant_default_layer_set(1UL<<_COLEMAK);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
}
return false;
break;
case SWCOLE:
if(record->event.pressed){
persistant_default_layer_set(1UL<<_SWCOLE);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_swcole, false, 0);
#endif
}
return false;
break;
case RAISE:
if(record->event.pressed){
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case LOWER:
if(record->event.pressed){
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case SHFT_CAP:
if(record->event.pressed){
key_timer = timer_read(); // if the key is being pressed, we start the timer.
register_code(KC_LSHIFT);
} else { // this means the key was just released (tap or "held down")
if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
tap(KC_CAPS);
if(caps_status == 0){
caps_status = 1;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_capslock_on, false, 0);
#endif
} else {
caps_status = 0;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_capslock_off, false, 0);
#endif
}
}
unregister_code(KC_LSHIFT);
}
return false;
break;
case CTRLB: // Control-B on tap (bold)
if(record->event.pressed){
key_timer = timer_read(); // if the key is being pressed, we start the timer.
register_code(KC_LCTL);
} else { // this means the key was just released (tap or "held down")
if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
tap(KC_B);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
#endif
#ifdef BACKLIGHT_BREATHING
breathing_speed_set(2);
breathing_pulse();
#endif
}
unregister_code(KC_LCTL);
}
return false;
break;
case CPYPST: // One key copy/paste
if(record->event.pressed){
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) > 152) { // Hold, copy
register_code(KC_LCTL);
tap(KC_C);
unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_copy, false, 0);
#endif
} else { // Tap, paste
register_code(KC_LCTL);
tap(KC_V);
unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_paste, false, 0);
#endif
}
}
return false;
break;
#ifdef UNICODE_ENABLE
case UNIWIN:
if(record->event.pressed){
set_unicode_input_mode(UC_WIN);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(uniwin, false, 0);
#endif
}
return false;
break;
case UNILIN:
if(record->event.pressed){
set_unicode_input_mode(UC_LNX);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(unilin, false, 0);
#endif
}
return false;
break;
case DISFACE: // ಠ_ಠ
if(record->event.pressed){
process_unicode((0x0CA0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_MINS);
unregister_code(KC_RSFT);
process_unicode((0x0CA0|QK_UNICODE), record); // Eye
}
return false;
break;
case TFLIP: // (╯°□°)╯ ︵ ┻━┻
if(record->event.pressed){
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
}
return false;
break;
case TPUT: // ┬──┬ ( ゜-゜ノ)
if(record->event.pressed){
process_unicode((0x252C|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
tap(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
tap(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
tap(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
}
return false;
break;
case SHRUG: // ¯\_(ツ)_/¯
if(record->event.pressed){
process_unicode((0x00AF|QK_UNICODE), record); // Hand
tap(KC_BSLS); // Arm
register_code(KC_RSFT);
tap(KC_UNDS); // Arm
tap(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
tap(KC_RPRN); // Head
tap(KC_UNDS); // Arm
unregister_code(KC_RSFT);
tap(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
break;
#endif
case FACE: // (o_O)
if(record->event.pressed){
register_code(KC_RSFT);
tap(KC_LPRN);
unregister_code(KC_RSFT);
tap(KC_O);
register_code(KC_RSFT);
tap(KC_UNDS);
tap(KC_O);
tap(KC_RPRN);
unregister_code(KC_RSFT);
}
return false;
break;
case RANDIG:
if (record->event.pressed) {
tap_random_base64();
}
return false;
break;
}
return true;
};
void matrix_init_user(void){ // Run once at startup
#ifdef AUDIO_ENABLE
_delay_ms(50); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
}
#ifdef AUDIO_ENABLE
void play_goodbye_tone(void){
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
}
void shutdown_user(){
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void){ // Run when the music layer is turned on
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void music_off_user(void){ // Run when music is turned off
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
}
#endif
#endif