qmk-dactyl-manuform-a/keyboards/xd75/keymaps/bbaserdem/keymap.c

81 lines
2.8 KiB
C
Raw Normal View History

#include "xd75.h"
#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout
* ,-----------------------------------------------------------.
* |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
* |---+---+-----------------------------------------------+---|
* |Int|Trm| |Cps|
* |---+---| |---|
* |Clc|Psw| | \ |
* |---+---| PLANCK |---|
* |Rev|Ffw| | [ |
* |---+---| |---|
* |Tog|Mut| | ] |
* `-----------------------------------------------------------'
*/
[_DV] = KM(
BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
[_AL] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, ALTCHAR_1, _______,
_______,_______, ALTCHAR_2, _______,
_______,_______, ALTCHAR_3, _______,
_______,_______, ALTCHAR_4, _______ ),
[_GA] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, GAME_1, _______,
_______,_______, GAME_2, _______,
_______,_______, GAME_3, _______,
_______,_______, GAME_4, _______ ),
[_NU] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, NUMBERS_1, _______,
_______,_______, NUMBERS_2, _______,
_______,_______, NUMBERS_3, _______,
_______,_______, NUMBERS_4, _______ ),
[_SE] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, SETTINGS_1, _______,
_______,_______, SETTINGS_2, _______,
_______,_______, SETTINGS_3, _______,
_______,_______, SETTINGS_4, _______ ),
[_MO] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, MOUSE_1, _______,
_______,_______, MOUSE_2, _______,
_______,_______, MOUSE_3, _______,
_______,_______, MOUSE_4, _______ ),
#ifdef AUDIO_ENABLE
[_MU] = KM(
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MUSIC_4, XXX ),
#endif
};