qmk-dactyl-manuform-a/keyboards/sixkeyboard/sixkeyboard.c

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Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
2016-06-11 19:31:31 +02:00
#include "sixkeyboard.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
DDRC |= (1<<4);
PORTC &= ~(1<<4);
DDRC |= (1<<6);
PORTC &= ~(1<<6);
DDRB |= (1<<6);
PORTB &= ~(1<<6);
DDRB |= (1<<4);
PORTB &= ~(1<<4);
DDRD |= (1<<5);
PORTD &= ~(1<<5);
DDRD |= (1<<2);
PORTD &= ~(1<<2);
DDRD |= (1<<3);
PORTD &= ~(1<<3);
matrix_init_user();
};