qmk-dactyl-manuform-a/keyboard/bantam44/Bantam44.h

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2016-03-23 15:22:43 +01:00
#ifndef BANTAM44_H
#define BANTAM44_H
#include "matrix.h"
#include "keymap_common.h"
#include "backlight.h"
#include <stddef.h>
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K36, K37, K38 \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, KC_NO, K2A }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, KC_NO, K33, KC_NO, K34, KC_NO, K35, K36, K37, K38 }, \
}
void matrix_init_user(void);
void matrix_scan_user(void);
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#endif