qmk-dactyl-manuform-a/keyboards/spaceman/2_milk/keymaps/emoji/readme.md

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[Keyboard] 2% Milk addition (#5796) * Create README.md * Update README.md * Create info.json * Create config.h * Create rules.mk * Create 2_milk.c * Create 2_milk.h * Create keymap.c * Create README.md * Create config.h * Update info.json * Update config.h * Update rules.mk * Update 2_milk.h * Update 2_milk.c * Delete config.h * Update keymap.c * Update rules.mk * added pragma once * Add files via upload * Update keyboards/2_milk/rules.mk Co-Authored-By: Rionlion100 <rionlion100@gmail.com> * Update config.h * changed default to OSU! * Create README.md * Update README.md * Create keymap.c * Update keymap.c * Create README.md * Create keymap.c * Update keymap.c * Update keymap.c * Update README.md * Update README.md * Update README.md * Update README.md * fixed pins for PCB revision * fixed maybe * Create README.md * add mouse keymap * added ExcessBread's keymap * Update README.md * Create keymap.c * Create README.md * Create keymap.c * Update rules.mk * Rename README.md to readme.md * Rename README.md to readme.md * Rename README.md to readme.md * Rename README.md to readme.md * Rename README.md to readme.md * Rename README.md to readme.md * Rename README.md to readme.md * Update keyboards/2_milk/config.h Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/2_milk/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update info.json * Update info.json * Update info.json * Update info.json * Update info.json * Add files via upload * Update readme.md * fix copyright * Update 2_milk.c * Update 2_milk.h * Update rules.mk * Update rules.mk * Update config.h * Update config.h * Update feature_bluetooth.md * Update feature_bluetooth.md * Update readme.md
2019-07-31 00:24:11 +02:00
# Emoji Keymap
![Picture](https://i.imgur.com/1zEZ9Lq.png)
# Unicode Setup
Unicode input in QMK works by inputting a sequence of characters to the
OS, sort of like a macro. Unfortunately, the way this is done differs
for each platform. Specifically, each platform requires a different
combination of keys to trigger Unicode input. Therefore, a
corresponding input mode has to be set in QMK.
Documentation: [Feature Unicode](https://beta.docs.qmk.fm/features/feature_unicode#input-modes)
On this keymap the default unicode mode it's `UC_LNX`.
You can change it permanently tapping 2 times the KeyOne to select the next mode.
## Unicode Mode List
- UC_LNX
- UC_OSX
- UC_WIN
- UC_WINC
# Keymap
To add more functionality to this Minimal Keyboard,
it's implemented the tap dance feature, so pressing the same key
multiples times will produce different emojis.
## Key One
- 1 Tap: `¯\_(ツ)_/¯`
- 2 Taps: Switch Unicode Input Type
## Key Two
- 1 Tap: `ಠ_ಠ`
- 2 Taps: `(ノಠ痊ಠ)ノ彡┻━┻`
- 3 Taps: `╭∩╮(-_-)╭∩╮`
- 4 Taps: `(づ ̄ ³ ̄)づ`
- 5 Taps: `(︺︹︺)`