qmk-dactyl-manuform-a/keyboards/sentraq/s60_x/keymaps/poker_set/keymap.c

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#include QMK_KEYBOARD_H
// Poker fix with set(state transition)
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
LCTRL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LAYOUT_kc(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 1: Poker with Arrow
Up
Fn1 Left Down Right
*/
LAYOUT_kc(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN1, LEFT, DOWN, RGHT),
/* 2: Poker with Esc
ESC
Fn2
*/
LAYOUT_kc(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS),
/* 3: Poker with Arrow and Esc
Esc
Up
Fn3 Left Down Right
*/
LAYOUT_kc(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN3, LEFT, DOWN, RGHT),
/* 4: Poker Fn'd
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn6 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn5 Fn4
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN5, FN4, TRNS, TRNS, TRNS),
/* 5: Poker Fn'd arrow
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn7 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del PgUp
Fn4 Fn5 Home PgDwn End
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN7, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN4, FN5, HOME, PGDN, END),
/* 6: Poker Fn'd Esc
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn4 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn7 Fn6
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN4, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, FN6, TRNS, TRNS, TRNS),
/* 7: Poker Fn'd Arrow + Esc
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn5 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del PgUp
Fn6 Fn7 Home PgDwn End
*/
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN6, FN7, HOME, PGDN, END),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
[2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
[3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
//[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
[4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
[5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
[6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
[8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};