qmk-dactyl-manuform-a/quantum/led_matrix/animations/solid_reactive_nexus.h

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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# endif
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255) effect = 255;
if (dist > 72) effect = 255;
if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255;
return qadd8(val, 255 - effect);
}
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
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# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
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# endif
# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
#endif // LED_MATRIX_KEYREACTIVE_ENABLED