317 lines
14 KiB
C
317 lines
14 KiB
C
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#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_FN,
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_ADJ
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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FN,
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ADJ,
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BACKLIT,
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RGBRST
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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#define FN_ESC LT(_FN, KC_ESC)
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#define FN_CAPS LT(_FN, KC_CAPS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shift |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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[_QWERTY] = LAYOUT( \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \
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KC_SPC, KC_DEL, KC_ENT, KC_SPC \
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),
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/* Colemak
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | F | P | B | [ | | ] | J | L | U | Y | ; | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | R | S | T | G | ( | | ) | K | N | E | I | O | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Shift |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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[_COLEMAK] = LAYOUT( \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
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FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LPRN, KC_RPRN, KC_K, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCBR, KC_RCBR, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \
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KC_SPC, KC_DEL, KC_ENT, KC_SPC \
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),
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/* FN
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_FN] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
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_______, _______, _______, _______ \
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),
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/* ADJ
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | SAD | VAI | SAI | RESET| | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_ADJ] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
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_______, _______, _______, _______ \
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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} else if (index == 1) { /* Second encoder*/
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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}
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#endif
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode);
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#endif
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if(record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case FN:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(15);
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#endif
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}
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layer_on(_FN);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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layer_off(_FN);
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TOG_STATUS = false;
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}
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return false;
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break;
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case ADJ:
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if (record->event.pressed) {
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layer_on(_ADJ);
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} else {
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layer_off(_ADJ);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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// OLED Driver Logic
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!has_usb())
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return OLED_ROTATION_180; // flip 180 for offhand
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return rotation;
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}
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static void render_logo(void) {
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static const char PROGMEM sol_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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oled_write_P(sol_logo, false);
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_FN (1<<_FN)
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#define L_ADJ (1<<_ADJ)
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#define L_ADJ_TRI (L_ADJ|L_FN)
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static void render_status(void) {
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// Render to mode icon
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static const char PROGMEM mode_logo[4][4] = {
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{0x95,0x96,0x0a,0},
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{0xb5,0xb6,0x0a,0},
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{0x97,0x98,0x0a,0},
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{0xb7,0xb8,0x0a,0} };
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if (keymap_config.swap_lalt_lgui != false) {
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oled_write_P(mode_logo[0], false);
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oled_write_P(mode_logo[1], false);
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} else {
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oled_write_P(mode_logo[2], false);
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oled_write_P(mode_logo[3], false);
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}
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_write_P(PSTR("Layer: "), false);
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switch (layer_state) {
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case L_BASE:
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oled_write_P(PSTR("Default\n"), false);
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break;
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case L_FN:
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oled_write_P(PSTR("FN \n"), false);
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break;
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case L_ADJ:
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case L_ADJ_TRI:
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oled_write_P(PSTR("ADJ \n"), false);
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break;
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default:
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oled_write_P(PSTR("UNDEF \n"), false);
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}
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
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}
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void oled_task_user(void) {
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if (is_keyboard_master())
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render_status();
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else
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render_logo();
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}
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#endif
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