qmk-dactyl-manuform-a/users/rmw/tapdances.c

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[Keymap] Adding my keymaps for ergodox_ez and kyria (#9365) * Trying to fix problems in my kyria steez * repeating last commit..... * repeating last commit on EDIT layer but swapping direction exit * moving the reversed desktop moves to the symbol layers on the same hand, for easier activation * adding mac desktop movement keys to Kyria layout * Adding readmes to my keymaps * Removing a png... * Update keyboards/ergodox_ez/keymaps/rmw/keymap-mac.c removing EPRM case * Apply suggestions from code review Great updates to various old-school or outdated ways I was doing things, removing some commented out code, etc. * Apply suggestions from code review Additional improvements * Moving tapdances.cpp to userspace as tapdances.c * reindenting the Kyria keymap to follow four-spaces convention, turning off oled on my kyria, improving the led handling on the Ergodox. * updating led stuff on the other two versions of the keymap, removing EPRM key from main keymap * Apply suggestions from code review I'm adding these various removals to the config file because it seems that at this time those settings are in harmony with the ergodox_ez defaults. * Moving encoder functions into their own userspace file * Apply suggestions from code review Removing settings that are now defaults, clearing out placeholder custom keycodes (smh) * updating encoder functions. * Moving to LAYOUT_stack for all layers, adding end of file newlines, switching to some shorter keycode aliases * Okay, refactor is well underway. * refactored! Also improved led handling for ergodox and rgb handling for kyria * removing mac/windows swappable version because I don't feel like dealing with it when reflashing is so easy. * moving LAYOUT_stack into kyria.h * moving the alternate default layer down next to QWERTY
2020-06-29 19:23:13 +02:00
// Useful tapdance functions!
#include "tapdances.h"
qk_tap_dance_action_t tap_dance_actions[] = {
[SHCAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset)
,[TDGUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset)
,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
,[SHENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset)
,[SHNTC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset)
,[GCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT
,[AGC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL
,[SGCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA
,[GUCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
,[CAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI
,[ACG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL
,[SCAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA
,[DLTR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace
,[FRBK2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset)
,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG
,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG
,[FRBK] = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD)
};
void caps(qk_tap_dance_state_t *state, void *user_data) // Shift, Caps
{ if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);}
else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);}
reset_tap_dance(state);
}
void forward_back_mac(qk_tap_dance_state_t *state, void *user_data) // G<-, then G->
{
if (state->count > 1) {
tap_code16(G(KC_RGHT));
}
else {
tap_code16(G(KC_LEFT));
}
reset_tap_dance(state);
}
void shiftgui(qk_tap_dance_state_t *state, void *user_data) // G->SG
{
if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LSFT | MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
reset_tap_dance(state);
}
void guictl(qk_tap_dance_state_t *state, void *user_data) // G->GC
{
if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
reset_tap_dance(state);
}
void deleter(qk_tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline
{
if (state->count > 3) {
tap_code16(G(KC_BSPC));
}
else if (state->count > 2) {
tap_code16(A(KC_BSPC));
}
else {
tap_code(KC_BSPC);
}
reset_tap_dance(state);
}
void ubermod(qk_tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
reset_tap_dance(state);
}
void ubermod_mac(qk_tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
}
else if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
reset_tap_dance(state);
}
void ubermod2(qk_tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
}
else if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
reset_tap_dance(state);
}
void ubermod2_mac(qk_tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
reset_tap_dance(state);
}
void shift_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LSFT);
// clear_oneshot_mods();
}
void gui_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LSFT | MOD_LGUI);
}
void CAS_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT);
}
void CASG_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI);
// clear_oneshot_mods();
}
void ubermod_reset(qk_tap_dance_state_t *state, void *user_data) // AKA CAG_reset
{
unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
}
void shiftenter(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1) {
tap_code(KC_ENT);
}
else if (state->pressed) {
register_mods(MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT);
}
reset_tap_dance(state);
}
void shiftentercaps(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 2) {
tap_code(KC_CAPS);
}
else if (state->count > 1) {
tap_code(KC_ENT);
}
else if (state->pressed) {
register_mods(MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT);
}
reset_tap_dance(state);
}
void ctrl_all_mac(qk_tap_dance_state_t *state, void *user_data) // C->CG->CAG
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LGUI);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
reset_tap_dance(state);
}
void ctrl_all(qk_tap_dance_state_t *state, void *user_data) // C->CA->SC
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LSFT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LCTL | MOD_LALT);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL);
}
else {
set_oneshot_mods(MOD_LCTL);
}
reset_tap_dance(state);
}
void alt_all(qk_tap_dance_state_t *state, void *user_data) // A->SA->AC
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LCTL);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LSFT);
}
}
else if (state->pressed) {
register_mods(MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT);
}
reset_tap_dance(state);
}
void shift_and(qk_tap_dance_state_t *state, void *user_data) // SC->SA->SG
{
if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI | MOD_LSFT);
}
}
else if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LSFT);
}
}
else if (state->pressed) {
register_mods(MOD_LCTL | MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT | MOD_LCTL);
}
reset_tap_dance(state);
}
void shift_and_mac(qk_tap_dance_state_t *state, void *user_data) // SG->SC->SA
{
if (state->count > 1) {
if (state->pressed) {
register_mods(MOD_LSFT | MOD_LALT);
}
else {
set_oneshot_mods(MOD_LALT | MOD_LSFT);
}
}
else if (state->count > 2) {
if (state->pressed) {
register_mods(MOD_LCTL | MOD_LSFT);
}
else {
set_oneshot_mods(MOD_LSFT | MOD_LCTL);
}
}
else if (state->pressed) {
register_mods(MOD_LSFT | MOD_LGUI);
}
else {
set_oneshot_mods(MOD_LGUI | MOD_LSFT);
}
reset_tap_dance(state);
}