From fbf001a9b2ff138a01f4743822e3b3d86f6a137e Mon Sep 17 00:00:00 2001 From: Tibor Bizjak Date: Tue, 10 Sep 2019 15:22:15 +0200 Subject: [PATCH] Added logic so move is invalid if it opens a check --- chess.py | 60 ++++++++++++++++++++++++++++++-------------------------- 1 file changed, 32 insertions(+), 28 deletions(-) diff --git a/chess.py b/chess.py index 24aa9dc..8f60d6e 100644 --- a/chess.py +++ b/chess.py @@ -170,13 +170,14 @@ class Game: return self.is_attacked(color, sq) def is_mate(self): - sq = self.occupying(Piece(self.turn, "king"))[0] - if not self.is_check(): - return False + return self.is_check() and self.is_stall() + + def is_stall(self): for move in self.all_legal_moves(): new = deepcopy(self) - new.move(*move) - if not new.is_check(self.turn): + if self.board[move[0]].piece == "pawn" and move[1][1]==home_ranks[invert(self.turn)]: + move += ("queen",) + if new.move(*move): return False return True @@ -215,18 +216,22 @@ class Game: self.board[rook_move[0]] = Piece() self.can_castle[color]["queen"] = False self.can_castle[color]["king"] = False + self.moves.append(king_move) + return True def move(self, source, target, promotion=None): - if not self.is_legal(source, target, promotion): + new = deepcopy(self) + if not new.is_legal(source, target, promotion): return False - board = self.board + + board = new.board moved = board[source] eaten = board[target] if promotion == None: promotion = moved else: - promotion = Piece(self.turn, promotion) + promotion = Piece(new.turn, promotion) if moved.piece == "pawn" and target in moves(source, bishop_dirs) and eaten==None: # En passant @@ -236,18 +241,22 @@ class Game: # Castling if moved.piece == "rook": - self.can_castle[self.turn][moved.side] = False + new.can_castle[new.turn][moved.side] = False if eaten.piece == "rook": - self.can_castle[eaten.color][eaten.side] = False + new.can_castle[eaten.color][eaten.side] = False if moved.piece == "king": - self.can_castle[self.turn]["queen"] = False - self.can_castle[self.turn]["king"] = False - - self.moves.append((source, target)) - self.stack.append(eaten) + new.can_castle[new.turn]["queen"] = False + new.can_castle[new.turn]["king"] = False board[source] = Piece() board[target] = promotion + + if new.is_check(self.turn): + return False + + self.moves.append((source, target)) + self.board = new.board + self.can_castle = new.can_castle self.turn = invert(moved.color) return True @@ -370,18 +379,13 @@ class Game: def test(): game = Game() - assert len(squares) == 8**2 - assert sum(map(len, init_positions.values())) == 8*4 - moves = [('d2', 'd4'), ('d7', 'd5'), ('d1', 'd3'), ('h7', 'h5'), - ('c1', 'h6'), ('g7', 'h6'), ('b1', 'c3'), ('d8', 'd6'), - ('e2', 'e3'), ('d6', 'f4'), ('e1', 'd1'), ('f4', 'g4')] - for m in moves: - game.move(*m) - print (game.is_check()) - print (game) - - game.board['e1'] = game.board['c1'] = game.board['d2'] = Piece("white","pawn") - print (game.is_mate(), "mate") - print(game) + game.board = {sq : Piece() for sq in squares} + game.board['a8'] = Piece("white", "king") + game.board['f6'] = Piece("black", "pawn") + game.board['f5'] = Piece("white", "pawn") + game.board['c7'] = Piece("black", "queen") + game.board['h1'] = Piece("black", "king") + print(game, game.is_stall()) + print(game.all_legal_moves()) test()