Added move method and supporting methods

master
Tibor Bizjak 2019-09-03 23:43:32 +02:00
parent e93d09f939
commit 6d1f9d06dc
1 changed files with 24 additions and 3 deletions

View File

@ -48,6 +48,8 @@ class Piece:
class Game:
def __init__(self):
self.make_board()
self.moves = []
self.stack = []
def __repr__(self):
# Unicode board representation
@ -84,6 +86,23 @@ class Game:
def occupying(self, piece):
return [sq for sq in squares if self.board[sq] == piece]
def move(self, source, target):
if not self.is_legal(source, target):
return False
board = self.board
moved = board[source]
eaten = board[target]
self.moves.append((source, target))
self.stack.append(eaten)
board[source] = Piece()
board[target] = moved
return True
def is_legal(self, source, target):
return target in self.possible_moves(source)
def is_attacked(self, sq):
return False
@ -159,6 +178,7 @@ class Game:
vecs = product([-1, 0, 1], [-1, 0, 1])
return [sq for sq in addvs(sq, vecs)
if is_possible(sq) and not self.is_attacked(sq)]
return []
@ -166,8 +186,9 @@ def test():
game = Game()
assert len(squares) == 8**2
assert sum(map(len, init_positions.values())) == 8*4
game.board["d3"] = Piece("black", "queen")
print(game)
print (game.possible_moves("d2"))
moves = [("a2", "a3"), ("b1", "c3"), ("d1", "d2")]
for m in moves:
game.move(*m)
print (game)
test()