draft
commit
007a526ddf
|
@ -0,0 +1,2 @@
|
|||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
|
@ -0,0 +1,2 @@
|
|||
# Godot 4+ specific ignores
|
||||
.godot/
|
|
@ -0,0 +1,24 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://ew5kw35yq5og"]
|
||||
|
||||
[ext_resource type="Script" path="res://game_logic.gd" id="1_08qwr"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3q3kuwyx3wju" path="res://player/player.tscn" id="1_16bpk"]
|
||||
|
||||
[node name="game" type="Node"]
|
||||
|
||||
[node name="game_logic" type="Node" parent="."]
|
||||
script = ExtResource("1_08qwr")
|
||||
|
||||
[node name="canvas" type="Node2D" parent="."]
|
||||
|
||||
[node name="player" parent="canvas" instance=ExtResource("1_16bpk")]
|
||||
position = Vector2(187, 188)
|
||||
rotation = 1.5708
|
||||
|
||||
[node name="trails" type="Node2D" parent="canvas"]
|
||||
|
||||
[node name="player_trail" type="Node2D" parent="canvas/trails" groups=["player_trail"]]
|
||||
|
||||
[node name="trail_line" type="Line2D" parent="canvas/trails/player_trail" groups=["trail_line"]]
|
||||
width = 5.0
|
||||
default_color = Color(0, 0.360784, 1, 1)
|
||||
joint_mode = 2
|
|
@ -0,0 +1,10 @@
|
|||
extends Node
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func _input(event):
|
||||
if event.is_action_pressed(&"ui_cancel"):
|
||||
get_tree().quit()
|
|
@ -0,0 +1 @@
|
|||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
After Width: | Height: | Size: 950 B |
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bpkj0f25cae3w"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,43 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
var rotation_speed = 0.1
|
||||
var movement_speed = 2
|
||||
var direction
|
||||
var player_trail
|
||||
var trail_line
|
||||
var previous_position
|
||||
|
||||
var left
|
||||
var right
|
||||
|
||||
func _ready():
|
||||
player_trail = get_tree().get_first_node_in_group(&"player_trail")
|
||||
trail_line = get_tree().get_first_node_in_group(&"trail_line")
|
||||
previous_position = $trail_spawner.global_position
|
||||
|
||||
func _physics_process(delta):
|
||||
left = Input.is_action_pressed(&"ui_left")
|
||||
right = Input.is_action_pressed(&"ui_right")
|
||||
# holding down both buttons should do nothing
|
||||
if left or right:
|
||||
if left:
|
||||
rotate(-rotation_speed)
|
||||
if right:
|
||||
rotate(rotation_speed)
|
||||
|
||||
direction = Vector2(0, -movement_speed).rotated(rotation)
|
||||
var collision = move_and_collide(direction)
|
||||
if collision:
|
||||
player_trail.queue_free()
|
||||
queue_free()
|
||||
trail_line.add_point($trail_spawner.global_position)
|
||||
var new_collision_segment = StaticBody2D.new()
|
||||
var new_collision_shape = CollisionShape2D.new()
|
||||
var new_segment = SegmentShape2D.new()
|
||||
new_segment.a = previous_position
|
||||
new_segment.b = $trail_spawner.global_position
|
||||
new_collision_shape.shape = new_segment
|
||||
new_collision_segment.add_child(new_collision_shape)
|
||||
player_trail.add_child(new_collision_segment)
|
||||
previous_position = $trail_spawner.global_position
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://c3q3kuwyx3wju"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/player.gd" id="1_rgaqq"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gaw8f"]
|
||||
size = Vector2(6, 20)
|
||||
|
||||
[node name="player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_rgaqq")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_gaw8f")
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="."]
|
||||
color = Color(0.0019802, 0.232666, 0.857673, 1)
|
||||
polygon = PackedVector2Array(-3, -10, -6, 10, 6, 10, 3, -10)
|
||||
|
||||
[node name="trail_spawner" type="Marker2D" parent="."]
|
||||
position = Vector2(0, 10)
|
|
@ -0,0 +1,21 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="curve prototype"
|
||||
run/main_scene="res://game.tscn"
|
||||
config/features=PackedStringArray("4.3")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[global_group]
|
||||
|
||||
trail_line=""
|
||||
player_trail=""
|
Loading…
Reference in New Issue