nodescore/nodescore2024.js

426 lines
15 KiB
JavaScript
Executable File

/*
////////////////////////////////////////////
nodescore server
nodescore.kiben.net
nodescore@kiben.net
////////////////////////////////////////////
*/
const ch = require('./chronometer')
const osc = require('node-osc')
const fs = require('fs');
const express = require('express');
const app = express();
const http = require('http');
const server = http.createServer(app);
//const { Server } = require("socket.io");
const io = require('socket.io')(server, {
cors: {
origin: "http://localhost:8100",
methods: ["GET", "POST"],
transports: ['websocket', 'polling'],
credentials: true
},
allowEIO3: true
});
app.use(express.static(__dirname + '/www'));
io.on('connection', (socket) => {
console.log('a user connected');
});
server.listen(3000, () => {
console.log('listening on *:3000');
});
//, static = require('node-static');
// start oscgroups client in a screen
//var sys = require('sys')
//var exec = require('child_process').exec;
//exec("./oscgroupsclient_start.sh");
var oscclient = new osc.Client('localhost', 22243);
function oscChron(unit,voice,counter){
oscclient.send('/nodescore/voice_'+voice,unit,counter);
}
var argu = process.argv.splice(2);
var port = argu[0]
var www = argu[1]
console.log(www, port)
var requirejs = require('requirejs');
requirejs.config({
//Pass the top-level main.js/index.js require
//function to requirejs so that node modules
//are loaded relative to the top-level JS file.
nodeRequire: require,
findNestedDependencies: true
});
//////////////////////////////////////////
var pinging=0
console.log("ping set to 0")
//requirejs(['socketsstuff'],function(socketsstuff) {});
////////////////////////////////////////////
// connect to websockets
////////////////////////////////////////////
//const io = sio.listen(server)
//, nicknames = {};
//var sequencer = require('./sequencer')
//io.set('log level', 4); // reduce logging
io.sockets.on('connection', function (socket) {
socket.on('nickname', function (nick, fn) {
if (nicknames[nick]) {
fn(true);
} else {
fn(false);
nicknames[nick] = socket.nickname = nick;
socket.broadcast.emit('announcement', nick + ' connected');
io.sockets.emit('nicknames', nicknames);
}
});
/// chat user messages to screens and to log file
// date format for filename
var da = new Date(); var dtstring = da.getFullYear()+ '-' + da.getMonth()+ '-' + da.getDate();
////////////////////////
/// log messages to file
socket.on('user message', function (msg) {
fs.open('logs/chatlog-'+dtstring+'.txt', 'a', 666, function( e, id ) {
//time format for message stamp
var dt = new Date();var timestring = dt.getHours() + ':' + dt.getMinutes() + ':' + dt.getSeconds();
socket.broadcast.emit('user message', socket.nickname, msg);
var fs = require('fs'), str = msg;
fs.write( id, timestring+" " + socket.nickname + ": "+ msg+"\n", null, 'utf8', function(){});
});
});
////////////////////////////////////////////
// chronometer + sequencer controls (all this should be modularised)
////////////////////////////////////////////
sstate=0;
socket.on('stopWatch', function (state) { stopWatch(state);});
socket.on('stopChr', function () {
//sstate=0;
stopChr();
});
socket.on('resetChr',
function () {
//reset currently just restarts current unit
//todo: make a total reset that sets unit and transect to 0
resetChr();
});
var chronstate=0;
// send the date/time every second
xdatetime = setInterval(function () {
d = ch.xdateTime()
socket.broadcast.emit('dateTime', d)
socket.emit('dateTime', d)
}, 1000)
//////////////////////////////
// /* this should be moved to its own file chronometer.js
function chronCtrl (state,interval){
if (state==1){ console.log("chronControl....onestate")
var date = new Date(); var starttime = new Date().getTime() / 1000;
xstopwatch = setInterval(function () {
var nowtime = new Date().getTime() / 1000;
now = nowtime-starttime
hours = parseInt( now / 3600 ) % 24;
minutes = parseInt( now / 60 ) % 60;
seconds = parseInt(now % 60);
milliseconds = Math.floor((now-seconds)*10)%60;
time =
(hours < 10 ? "0" + hours : hours) + ":" +
(minutes < 10 ? "0" + minutes : minutes) + ":" +
(seconds < 10 ? "0" + seconds : seconds) + "."+
milliseconds;
socket.broadcast.emit('chronFromServer', time)
socket.emit('chronFromServer', time)
oscclient.send('/nodescore/time',time);
}, 100)
}
if (state==0) { console.log("chronControl....zerostate") ; clearInterval(xstopwatch); }
}
// if not already started start the chronometer and sequencer
function startChr(socket) {
chronCtrl(1,100);
// these seq[A-D] arrays come from scoreB.js and then become the seq variable
step(seqA);
step(seqB);
step(seqC);
step(seqD);
}
// stop the chronometer
function stopChr() { console.log("stop chron"); chronCtrl(0); }
function pad(number) { return (number < 10 ? '0' : '') + number }
function resetChr() {//clearInterval();
zecsec = 0; seconds = 0; mins = 0; hours = 0;
var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec
// send 0.00.00 values to display
socket.broadcast.emit('chronFromServer', chron)
socket.emit('chronFromServer', chron)
}
////////////////////////////////////////////
// magic square sequencer (this should be modularised)
////////////////////////////////////////////
// all the variables this sequencer needs are in scoreB.js
requirejs(['scoreB'],function(scoreB) {});
socket.on('setSpeed', function (s) {
speed=s;
console.log("speed set: " + speed);
});
var sequencerState=0;
var numberoftransects=3;
var order=8;
var countdowntick=function(seq){
var unit=seq.units[seq.transect%numberoftransects][seq.counter];
var unitlast=seq.units[seq.transect%numberoftransects][seq.counter-1];
var voice=seq.voice;
var tempoms = Math.floor(60000/seq.mm);
var timemultiplier=1000;
var outcount=4; var incount=4;
var dur=srcsqr[Math.floor(unit/order)][unit%order] + 4
var time = dur;
var ztime=time;
var totaltime=time
initPage=function(seq){
// initiate first page here
var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
socket.emit("pageini", voice, unit, time, seq.mm,seq.counter,nextunit );
socket.broadcast.emit("pageini", voice, unit, time, seq.mm,seq.counter,nextunit );
socket.emit("pageflip", voice, unit, time, seq.mm,seq.counter,nextunit );
socket.broadcast.emit("pageflip", voice, unit, time, seq.mm,seq.counter,nextunit );
}
function sequenCer() {
if (ztime >= 0 ){
var counter = ztime
// flip the page
if (counter == 0){
//increment the row position
seq.counter = (seq.counter + 1) % (order)
//increment the transect
if ( seq.counter==0 ){ seq.transect += 1 }
// this flips the page at the begining of each new sequence
// the similar pageIni function checks if there is and svg loaded
// so late joining clients and post page refresh views are up to date
var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
console.log("pageflip:" + voice, unit+1, time, seq.mm,seq.counter,nextunit)
socket.broadcast.emit("pageFlip", voice, unit+1, time, seq.mm,seq.counter,nextunit);
socket.emit("pageFlip", voice, unit+1, time, seq.mm,seq.counter,nextunit);
oscclient.send('/nodescore/voice_'+voice +"/unit/" ,unit,Math.floor(Math.random(0,5)));
clearInterval(pulse)
step(seq);
}
if (counter >= 0 ){
socket.broadcast.emit('counterText',
voice, unit, counter,seq.counter,unitlast,seq.transect%numberoftransects);
oscChron(unit,voice,counter);
socket.emit('counterText',
voice, unit, counter,seq.counter,unitlast,seq.transect%numberoftransects);
if (counter <= outcount ) {
socket.broadcast.emit('countinFromServer',
voice, counter,
"","stop in: ", "red", "transparent",unit);
socket.emit('countinFromServer',
voice, counter,
"","stop in: ", "red", "transparent",unit);
}
if (counter > (totaltime)-incount && counter <= totaltime ) {
socket.broadcast.emit('countinFromServer',
voice, counter-(totaltime-incount),
"","play in: ", "green","transparent",unit);
socket.emit('countinFromServer',
voice,counter-(totaltime-incount),
"","play in: ", "green","transparent",unit);
}
if (counter == (totaltime)-incount ) {
socket.broadcast.emit('countinFromServer',
voice, "+",
"","playing.. ", "green","transparent",unit);
socket.emit('countinFromServer',
voice, "+",
"","playing.. ", "green","transparent",unit);
}
}
// on each beat do:
// push out the pulse to metronome
seq.metrobeat = (seq.metrobeat+1)%seq.beatsinbar ;
socket.broadcast.emit('metroPulse', tempoms, voice, seq.metrobeat);
socket.emit('metroPulse', tempoms, voice, seq.metrobeat);
var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
socket.broadcast.emit("pageIni", voice, unit, time, seq.mm,seq.counter,nextunit );
socket.emit("pageIni", voice, unit, time, seq.mm,seq.counter,nextunit );
//socket.broadcast.emit("pageFlip", voice, unit, time, seq.mm,seq.counter,nextunit );
////socket.emit("pageFlip", voice, unit, time, seq.mm,seq.counter,nextunit );
}
// decrement the time
ztime -= 1
// this shows undefined counter output - bug related
// console.log(counter)
} //////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//trigger a page refresh when the solo voice is changed
socket.on('changeSoloVoice', function () {
var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
socket.broadcast.emit("pageFlip", voice, unit, time, seq.mm,seq.counter,nextunit );
socket.emit("pageFlip", voice, unit, time, seq.mm ,seq.counter,nextunit );
});
var pulse = setInterval(sequenCer, tempoms);
socket.on('breakSeq', function () {
//this should break the code which will auto-restart under node-supervisor
//aka hard reset TODO FIXME
someAbsentFunction(breakmenow);
});
socket.on('startSeq', function () {
if( sstate==0 ){
startChr();
// sstate=1;
//}
});
socket.on('stopSeq', function () {
sequenCer.clearInterval
console.log("sequencer stopping...")
// grrr why wont this clearInterval work
sequencerState = 0
clearInterval(pulse)
// the below breaks things but maybe this is for the best
// without breakage and nodejs supervisor restart then too many instances
// mount up and slow thinks down until crash
//sequenCer.clearInterval(pulse)
stopChr();
});
};
step = function (seq) {
clearInterval(countdowntick);
countdowntick(seq)
sequencerState=1;
initPage(seq)
};
socket.on('resetSeq', function () {
// start stop reset in sucession to setup page easy never mind the below
//var unit=seq.units[seq.transect%numberoftransects][seq.counter];
resetChr();
//socket.emit("pageIni", 1, unit, 0, 60, 0,1 )
//socket.emit("pageIni", 2, 1, 0, 60, 0,1 );
//socket.emit("pageIni", 3, 1, 0, 60, 0,1 );
//socket.emit("pageIni", 4, 1, 0, 60, 0,1 );
});
////////////////////////////////////////////
// some latency calculations
///////////////////////////////////////////
/*
a ping is periodically broadcast to all connected clients each
connected returns a pong to the server via an "emit" and in turn
the server returns each unique client a report of the latency
via another emit - the emit only sends to the source of the
request, whereas the broadcast.emit.. broadcasts.. ie to all
connected clients
TODO: smooth range and average out results to remove erratic ping
times.
TODO:
The result then needs to be used to stagger outgoing messages to
compensate for latency - how much compensation is more connected
to the time that any audio/video feed needs to encode/decode as
the latency of the route from node A to node B is inavoidable?!
so maybe latency is irrelevant in this context - we just need to
stagger signals according to encoding decoding times.. hmmm
*/
// periodically broadcast a ping
function serverTime(freq) {
if (pinging==0){ st = setInterval(function() {
var pinging=1;
var d = new Date(); var n = d.getTime();
socket.emit("timeFromServer", n);
}, 1000); } else console.log("already pinging")
}
// receive the pong calculate the latency and
// return the response to the client
socket.on("clientTimeResponse", function(x) {
var d = new Date(); var n = d.getTime();
var latency = (n-x)/2;
//console.log("SERVERTIME:"+x + " LATENCY:" + latency);
socket.emit("latencyFromServer", latency);
});
serverTime(1000);
socket.on('disconnect', function(client) {
console.log(socket.nickname + " is gone..." )
clearInterval(st);
if (!socket.nickname) return;
delete nicknames[socket.nickname];
socket.broadcast.emit('announcement', socket.nickname + ' disconnected');
socket.broadcast.emit('nicknames', nicknames);
});
});
exports.socket= io.sockets;
exports.httpServer = server;