nodescore/www/ponysays/js/nodescore-client.js

306 lines
8.3 KiB
JavaScript
Executable File

/////////////////////////////////////////////////
// connect to websocket
var socket = io.connect();
function initPage() { socket.emit("initPage");
console.log("init.client.log")
}
//socket.on("metroPulse", metronomeTick);
/////////////////////////////////////////////////
socket.on("metroPulse", pulseInClient);
function pulseInClient(pulse,groupID,metrobeat){
var groupPage=document.getElementById('group').value
if (groupID == groupPage) {
metronomeTick(1000, groupID, metrobeat);
}
}
//////////////////////////////////////////////////
// AUDIO SCORE CUES
var audioUnit1 = new Audio('audio/testfile.ogg');
var audioUnit49 = new Audio('audio/testfile.ogg');
var audioUnit3 = new Audio('audio/testfile.ogg');
var audioUnit4 = new Audio('audio/testfile.ogg');
function playAudio(a) {
a.play();
}
//playAudio(audio_unit_1);
/////////////////////////////////////////////////
function metroCss(beat, beatcolor,text){
var color = beatcolor;
$(".metrocase > div").each(function(){$(this).stop()});
$(".metrocase > div").each(function(){$(this).css('background-color', beatcolor)});
$(".metrocase > div").each(function(){$(this).text(" ")});
}
function metronomeTick(pulse, voice,metrobeat) {
var color = "gray"
metroCss(0, "red", "4")
setTimeout(function(){metroCss(0, "black", "4")},150);
};
/////////////////////////////////////////////////
// update the stopwatch value on the client page in line with server
socket.on("chronFromServer", function(chron) { $("div#client_chronometer").text(chron); });
// server time
socket.on("dateTime", function(datetime) {
$("div#datetime").text("" +datetime);
});
/////////////////////////////////////////////////
// countin (solo part)
socket.on("countinFromServer", countinClient);
function countinClient(groupID, currentseconds,mm,text,colour,background,unit){
var groupPage=document.getElementById('group').value
if (groupID == groupPage) {
$("#counttitle").css('color','black');
$("#counttitle").text(text);
$("#count").text(currentseconds);
document.getElementById("count").style.color=colour;
}}
/////////////////////////////////////////////////
// countdown to change (solo)
socket.on("counterText", cText);
function cText(groupID, currentseconds,text){
$("#totalcountdown"+groupID).text(text);
var groupPage=document.getElementById('group').value
if (groupID == groupPage) {
//console.log(text)
$("#totalcountdown").text(text);
}}
// when voice is changed in UI grab and update from server
function changeSoloVoice(v) { socket.emit("changeSoloVoice", v); }
// makes sure page is loaded if not it grabs svg etc
socket.on("pageIni", pageIni);
function pageIni (group,unit,time,mm,seqcounter,nextunit) {
//console.log(unit + " ---> " + nextunit)
var soloist = $("#group").attr('value'); //4//$("#group").value;
if (group==1){
var n1 = $("#previewbox-1").html().indexOf("svg");
//console.log(n1)
if (n1 == -1){
//console.log("n1 == -1 so load svg:")
$("#previewbox-1").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
}
}
if (group==2){
var n2 = $("#previewbox-2").html().indexOf("svg");
if (n2 == -1){
$("#previewbox-2").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
}
}
if (group==3){
var n3 = $("#previewbox-3").html().indexOf("svg");
if (n3 == -1){
$("#previewbox-3").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
}
}
// if (group==4){
// var n4 = $("#previewbox-4").html().indexOf("svg");
// if (n4 == -1){
// $("#previewbox-4").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
// }
// }
if (group==soloist) {
//console.log("INI sooolooooist=: ---------------------- : " + soloist)
var n = $("#previewbox-solo").html().indexOf("svg");
if (n == -1){
$("#previewbox-solo").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
$("#previewbox-solo-next").html("<img src='svg/"+(nextunit) + ".svg" + "' width='100%'>")
}
}
}
socket.on("pageFlip", pageFlip);
// some if logic to check if file is already displayed
// if not load it - client doesnt need to be present at start
function pageFlip (group,unit,time,mm,seqcounter,nextunit) {
var soloist = $("#group").attr('value');
if (group==1){
$("#previewbox-1").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
}
if (group==2){
$("#previewbox-2").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
}
if (group==3){
$("#previewbox-3").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
}
// if (group==4){
// $("#previewbox-4").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
// }
// page flip for solo part section
if (group==soloist) {
// changes the svg and preview images
$("#previewbox-solo").html("<img src='svg/"+(unit) + ".svg" + "' width='100%'>")
$("#previewbox-solo-next").html("<img src='svg/"+(nextunit) + ".svg" + "' width='100%'>")
// check for audio assets to play
// audio assets should have a value attribute which should be compared with the unit
// if the unit has an associated audio attribute it should play
if ( window["audioUnit"+unit] ){
console.log("audio asset detected for this unit... playing now...")
//playAudio(window["audioUnit"+unit]);
} else { console.log("no audio for this unit.."); }
}
// check for effect associated with unit
// maybe in future we could use the webAudio API?
}
////////////////////////////////////////////////
/* commented out for now as interferes with chat
need to introduce metakey...manyana... not so usefull anyway really...
keyboard controls
+++++++++++++++++++++++++
SPACE to toggle visibilty of preview
m to toggle visibilty of metronome
s to toggle visibilty of stopwatch
h to hide all above
*/
function toggle_visibility(id) {
var e = document.getElementById(id);
if(e.style.display == 'block')
e.style.display = 'none';
else
e.style.display = 'block';
}
$(document).keypress(function(e){
// console.log(e.which);
// "0" button for hide chat
var hcheckWebkitandIE=(e.which==48 ? 1 : 0);
var hcheckMoz=(e.which==48 ? 1 : 0);
if (hcheckWebkitandIE || hcheckMoz) {
toggle_visibility('comms')
}
});
//*/
////////////////////////////////////////////////
// this needs to have a variable to define the websocket
// otherwise we will pings from all sockets connected
// no! the server broadcasts the ping and the clients emit the pong!
// ah but then the time reported back from the server needs to be targeted
// to specific client..
//////////////////////////////////////////////
// Latency "Pong"
socket.on("timeFromServer", function(n) {
socket.emit("clientTimeResponse",n); });
socket.on("latencyFromServer", function(latency) {
$("#client_latency").text("Latency: "+latency+"ms.")
});
function getLatencies(x) { socket.emit("getLatencies", x); }
//////////////////////////////////////////////
socket.on('connect', function () {
$('#chat').addClass('connected');
});
socket.on('announcement', function (msg) {
$('#Lines').append($('<p>').append($('<em>').text(msg)));
});
socket.on('nicknames', function (nicknames) {
$('#nicknames').empty().append($('<span>Online: </span>'));
for (var i in nicknames) {
$('#nicknames').append($('<b>').text(nicknames[i]));
}
});
socket.on('user message', message);
socket.on('reconnect', function () {
$('#lines').remove();
message('System', 'Reconnected to the server');
});
socket.on('reconnecting', function () {
message('System', 'Attempting to re-connect to the server');
});
socket.on('error', function (e) {
message('System', e ? e : 'A unknown error occurred');
});
function message (from, msg) {
$('#lines').prepend($('<p>').prepend($('<b>').text(from), msg));
}
// dom manipulation
$(function () {
$('#set-nickname').submit(function (ev) {
socket.emit('nickname', $('#nick').val(), function (set) {
if (!set) {
clear();
return $('#chat').addClass('nickname-set');
}
$('#nickname-err').css('visibility', 'visible');
});
return false;
});
$('#send-message').submit(function () {
message('me', $('#message').val());
socket.emit('user message', $('#message').val());
clear();
$('#lines').get(0).scrollTop = 10000000;
return false;
});
function clear () {
$('#message').val('').focus();
};
});