426 lines
15 KiB
JavaScript
426 lines
15 KiB
JavaScript
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/*
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////////////////////////////////////////////
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nodescore server
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nodescore.kiben.net
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nodescore@kiben.net
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////////////////////////////////////////////
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*/
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const ch = require('./chronometer')
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const osc = require('node-osc')
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const fs = require('fs');
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const express = require('express');
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const app = express();
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const http = require('http');
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const server = http.createServer(app);
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//const { Server } = require("socket.io");
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const io = require('socket.io')(server, {
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cors: {
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origin: "http://localhost:8100",
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methods: ["GET", "POST"],
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transports: ['websocket', 'polling'],
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credentials: true
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},
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allowEIO3: true
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});
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app.use(express.static(__dirname + '/www'));
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io.on('connection', (socket) => {
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console.log('a user connected');
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});
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server.listen(3000, () => {
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console.log('listening on *:3000');
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});
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//, static = require('node-static');
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// start oscgroups client in a screen
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//var sys = require('sys')
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//var exec = require('child_process').exec;
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//exec("./oscgroupsclient_start.sh");
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var oscclient = new osc.Client('localhost', 22243);
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function oscChron(unit,voice,counter){
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oscclient.send('/nodescore/voice_'+voice,unit,counter);
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}
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var argu = process.argv.splice(2);
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var port = argu[0]
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var www = argu[1]
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console.log(www, port)
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var requirejs = require('requirejs');
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requirejs.config({
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//Pass the top-level main.js/index.js require
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//function to requirejs so that node modules
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//are loaded relative to the top-level JS file.
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nodeRequire: require,
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findNestedDependencies: true
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});
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//////////////////////////////////////////
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var pinging=0
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console.log("ping set to 0")
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//requirejs(['socketsstuff'],function(socketsstuff) {});
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////////////////////////////////////////////
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// connect to websockets
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////////////////////////////////////////////
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//const io = sio.listen(server)
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//, nicknames = {};
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//var sequencer = require('./sequencer')
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//io.set('log level', 4); // reduce logging
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io.sockets.on('connection', function (socket) {
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socket.on('nickname', function (nick, fn) {
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if (nicknames[nick]) {
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fn(true);
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} else {
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fn(false);
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nicknames[nick] = socket.nickname = nick;
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socket.broadcast.emit('announcement', nick + ' connected');
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io.sockets.emit('nicknames', nicknames);
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}
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});
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/// chat user messages to screens and to log file
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// date format for filename
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var da = new Date(); var dtstring = da.getFullYear()+ '-' + da.getMonth()+ '-' + da.getDate();
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////////////////////////
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/// log messages to file
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socket.on('user message', function (msg) {
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fs.open('logs/chatlog-'+dtstring+'.txt', 'a', 666, function( e, id ) {
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//time format for message stamp
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var dt = new Date();var timestring = dt.getHours() + ':' + dt.getMinutes() + ':' + dt.getSeconds();
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socket.broadcast.emit('user message', socket.nickname, msg);
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var fs = require('fs'), str = msg;
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fs.write( id, timestring+" " + socket.nickname + ": "+ msg+"\n", null, 'utf8', function(){});
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});
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});
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////////////////////////////////////////////
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// chronometer + sequencer controls (all this should be modularised)
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////////////////////////////////////////////
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sstate=0;
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socket.on('stopWatch', function (state) { stopWatch(state);});
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socket.on('stopChr', function () {
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//sstate=0;
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stopChr();
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});
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socket.on('resetChr',
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function () {
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//reset currently just restarts current unit
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//todo: make a total reset that sets unit and transect to 0
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resetChr();
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});
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var chronstate=0;
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// send the date/time every second
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xdatetime = setInterval(function () {
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d = ch.xdateTime()
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socket.broadcast.emit('dateTime', d)
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socket.emit('dateTime', d)
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}, 1000)
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//////////////////////////////
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// /* this should be moved to its own file chronometer.js
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function chronCtrl (state,interval){
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if (state==1){ console.log("chronControl....onestate")
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var date = new Date(); var starttime = new Date().getTime() / 1000;
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xstopwatch = setInterval(function () {
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var nowtime = new Date().getTime() / 1000;
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now = nowtime-starttime
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hours = parseInt( now / 3600 ) % 24;
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minutes = parseInt( now / 60 ) % 60;
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seconds = parseInt(now % 60);
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milliseconds = Math.floor((now-seconds)*10)%60;
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time =
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(hours < 10 ? "0" + hours : hours) + ":" +
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(minutes < 10 ? "0" + minutes : minutes) + ":" +
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(seconds < 10 ? "0" + seconds : seconds) + "."+
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milliseconds;
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socket.broadcast.emit('chronFromServer', time)
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socket.emit('chronFromServer', time)
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oscclient.send('/nodescore/time',time);
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}, 100)
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}
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if (state==0) { console.log("chronControl....zerostate") ; clearInterval(xstopwatch); }
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}
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// if not already started start the chronometer and sequencer
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function startChr(socket) {
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chronCtrl(1,100);
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// these seq[A-D] arrays come from scoreB.js and then become the seq variable
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step(seqA);
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step(seqB);
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step(seqC);
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step(seqD);
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}
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// stop the chronometer
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function stopChr() { console.log("stop chron"); chronCtrl(0); }
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function pad(number) { return (number < 10 ? '0' : '') + number }
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function resetChr() {//clearInterval();
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zecsec = 0; seconds = 0; mins = 0; hours = 0;
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var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec
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// send 0.00.00 values to display
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socket.broadcast.emit('chronFromServer', chron)
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socket.emit('chronFromServer', chron)
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}
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////////////////////////////////////////////
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// magic square sequencer (this should be modularised)
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////////////////////////////////////////////
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// all the variables this sequencer needs are in scoreB.js
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requirejs(['scoreB'],function(scoreB) {});
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socket.on('setSpeed', function (s) {
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speed=s;
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console.log("speed set: " + speed);
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});
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var sequencerState=0;
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var numberoftransects=3;
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var order=8;
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var countdowntick=function(seq){
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var unit=seq.units[seq.transect%numberoftransects][seq.counter];
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var unitlast=seq.units[seq.transect%numberoftransects][seq.counter-1];
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var voice=seq.voice;
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var tempoms = Math.floor(60000/seq.mm);
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var timemultiplier=1000;
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var outcount=4; var incount=4;
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var dur=srcsqr[Math.floor(unit/order)][unit%order] + 4
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var time = dur;
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var ztime=time;
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var totaltime=time
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initPage=function(seq){
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// initiate first page here
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var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
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socket.emit("pageini", voice, unit, time, seq.mm,seq.counter,nextunit );
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socket.broadcast.emit("pageini", voice, unit, time, seq.mm,seq.counter,nextunit );
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socket.emit("pageflip", voice, unit, time, seq.mm,seq.counter,nextunit );
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socket.broadcast.emit("pageflip", voice, unit, time, seq.mm,seq.counter,nextunit );
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}
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function sequenCer() {
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if (ztime >= 0 ){
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var counter = ztime
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// flip the page
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if (counter == 0){
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//increment the row position
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seq.counter = (seq.counter + 1) % (order)
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//increment the transect
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if ( seq.counter==0 ){ seq.transect += 1 }
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// this flips the page at the begining of each new sequence
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// the similar pageIni function checks if there is and svg loaded
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// so late joining clients and post page refresh views are up to date
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var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
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console.log("pageflip:" + voice, unit+1, time, seq.mm,seq.counter,nextunit)
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socket.broadcast.emit("pageFlip", voice, unit+1, time, seq.mm,seq.counter,nextunit);
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socket.emit("pageFlip", voice, unit+1, time, seq.mm,seq.counter,nextunit);
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oscclient.send('/nodescore/voice_'+voice +"/unit/" ,unit,Math.floor(Math.random(0,5)));
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clearInterval(pulse)
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step(seq);
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}
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if (counter >= 0 ){
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socket.broadcast.emit('counterText',
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voice, unit, counter,seq.counter,unitlast,seq.transect%numberoftransects);
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oscChron(unit,voice,counter);
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socket.emit('counterText',
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voice, unit, counter,seq.counter,unitlast,seq.transect%numberoftransects);
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if (counter <= outcount ) {
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socket.broadcast.emit('countinFromServer',
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voice, counter,
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"","stop in: ", "red", "transparent",unit);
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socket.emit('countinFromServer',
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voice, counter,
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"","stop in: ", "red", "transparent",unit);
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}
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if (counter > (totaltime)-incount && counter <= totaltime ) {
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socket.broadcast.emit('countinFromServer',
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voice, counter-(totaltime-incount),
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"","play in: ", "green","transparent",unit);
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socket.emit('countinFromServer',
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voice,counter-(totaltime-incount),
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"","play in: ", "green","transparent",unit);
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}
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if (counter == (totaltime)-incount ) {
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socket.broadcast.emit('countinFromServer',
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voice, "+",
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"","playing.. ", "green","transparent",unit);
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socket.emit('countinFromServer',
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voice, "+",
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"","playing.. ", "green","transparent",unit);
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}
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}
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// on each beat do:
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// push out the pulse to metronome
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seq.metrobeat = (seq.metrobeat+1)%seq.beatsinbar ;
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socket.broadcast.emit('metroPulse', tempoms, voice, seq.metrobeat);
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socket.emit('metroPulse', tempoms, voice, seq.metrobeat);
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var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
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socket.broadcast.emit("pageIni", voice, unit, time, seq.mm,seq.counter,nextunit );
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socket.emit("pageIni", voice, unit, time, seq.mm,seq.counter,nextunit );
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//socket.broadcast.emit("pageFlip", voice, unit, time, seq.mm,seq.counter,nextunit );
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////socket.emit("pageFlip", voice, unit, time, seq.mm,seq.counter,nextunit );
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}
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// decrement the time
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ztime -= 1
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// this shows undefined counter output - bug related
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// console.log(counter)
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} //////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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//trigger a page refresh when the solo voice is changed
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socket.on('changeSoloVoice', function () {
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var nextunit=seq.units[seq.transect%numberoftransects][(seq.counter+1)%order];
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socket.broadcast.emit("pageFlip", voice, unit, time, seq.mm,seq.counter,nextunit );
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socket.emit("pageFlip", voice, unit, time, seq.mm ,seq.counter,nextunit );
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});
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var pulse = setInterval(sequenCer, tempoms);
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socket.on('breakSeq', function () {
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//this should break the code which will auto-restart under node-supervisor
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//aka hard reset TODO FIXME
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someAbsentFunction(breakmenow);
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});
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socket.on('startSeq', function () {
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if( sstate==0 ){
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startChr();
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// sstate=1;
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//}
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});
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socket.on('stopSeq', function () {
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sequenCer.clearInterval
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console.log("sequencer stopping...")
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// grrr why wont this clearInterval work
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sequencerState = 0
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clearInterval(pulse)
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// the below breaks things but maybe this is for the best
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// without breakage and nodejs supervisor restart then too many instances
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// mount up and slow thinks down until crash
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//sequenCer.clearInterval(pulse)
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stopChr();
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});
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};
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step = function (seq) {
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clearInterval(countdowntick);
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countdowntick(seq)
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sequencerState=1;
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initPage(seq)
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};
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socket.on('resetSeq', function () {
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// start stop reset in sucession to setup page easy never mind the below
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//var unit=seq.units[seq.transect%numberoftransects][seq.counter];
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resetChr();
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//socket.emit("pageIni", 1, unit, 0, 60, 0,1 )
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//socket.emit("pageIni", 2, 1, 0, 60, 0,1 );
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//socket.emit("pageIni", 3, 1, 0, 60, 0,1 );
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//socket.emit("pageIni", 4, 1, 0, 60, 0,1 );
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});
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////////////////////////////////////////////
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// some latency calculations
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///////////////////////////////////////////
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/*
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a ping is periodically broadcast to all connected clients each
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connected returns a pong to the server via an "emit" and in turn
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the server returns each unique client a report of the latency
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via another emit - the emit only sends to the source of the
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request, whereas the broadcast.emit.. broadcasts.. ie to all
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connected clients
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TODO: smooth range and average out results to remove erratic ping
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times.
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TODO:
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The result then needs to be used to stagger outgoing messages to
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compensate for latency - how much compensation is more connected
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to the time that any audio/video feed needs to encode/decode as
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the latency of the route from node A to node B is inavoidable?!
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so maybe latency is irrelevant in this context - we just need to
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stagger signals according to encoding decoding times.. hmmm
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*/
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// periodically broadcast a ping
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function serverTime(freq) {
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if (pinging==0){ st = setInterval(function() {
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var pinging=1;
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var d = new Date(); var n = d.getTime();
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socket.emit("timeFromServer", n);
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}, 1000); } else console.log("already pinging")
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}
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// receive the pong calculate the latency and
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// return the response to the client
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socket.on("clientTimeResponse", function(x) {
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var d = new Date(); var n = d.getTime();
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var latency = (n-x)/2;
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//console.log("SERVERTIME:"+x + " LATENCY:" + latency);
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socket.emit("latencyFromServer", latency);
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});
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serverTime(1000);
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socket.on('disconnect', function(client) {
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console.log(socket.nickname + " is gone..." )
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clearInterval(st);
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if (!socket.nickname) return;
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delete nicknames[socket.nickname];
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socket.broadcast.emit('announcement', socket.nickname + ' disconnected');
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socket.broadcast.emit('nicknames', nicknames);
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});
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});
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exports.socket= io.sockets;
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exports.httpServer = server;
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