nodescore/TODO

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CODE IS HERE:
https://gitorious.org/nodescore
control interface is:
http://nodescore.kiben.net:8889/m/c.html
score interface is:
http://nodescore.kiben.net:8889/m/score.html
// NEEDS MODULARISATION
most stuff is in nodescore.js its a mess - everything is sending
socket.broadcast.emit and socket.emit everything should be modular and
return values which are sent from one of these socket.broadcast.*
things - its just all too tangled up with this socket.on and socket broadcast stuff
this is the main thing that needs tidying
the scoreB.js file contains the sequncer/score duration/unit lists but
that is about the only thing that is modularised.
i would like to have:
the magicsquare sequencer section in one file
the stopwatch / date time stuff in a file
the webserver stuff in a serperate file
the chat stuff in a seperate file
the sockets stuff in a seperate file
all this called up in a minimal nodescore.js file using requirejs ? is this the best way
/// OLD SEQUENCERS WONT DIE ON RESET
BUG: on stop reset start the old instances of the sequencer remain so
eventually they consume all the memory they should be cleaned
up/deleted when the resetSeq function is called so there are never
more than one set of
seqA seqB seqC seqD instances called by:
step(seqA);step(seqB); step(seqC); step(seqD);
socket.on('resetSeq', function () {
console.log("reset")
resetChr();
});
//==========================
SOCKET - CLIENT IDENTIFICATION IS DUMB
the way the sockets work is really dumb at the moment
each client should only recieve stuff targeted at it specically using its socket id
at the moment this is not done - all clients recieve all messages and filter them based on a
<input type="hidden" id="group" value='1'> which is set by the
dropdown box [Stream 01-04] in the browser the clients only listen to
their own group ID this is stupid but it works - not sure if causes
congestion with all the extra messages flying around unnecessarily
// CLOCKS and METRO DRIFT
at 60bpm ie a pulse every 1000ms then the chonometer and the
metro/countdown timers should beat together - but they dont they drift
apart - maybe there should be some common clock driving all the timing
stuff rather than different setIntervals starting together
////////////////////////////////////////////////
// LATENCY COMPENSATION ISNT IMPLENTED YET
// MORE MAGIC SQUARE ROUTES
// MAGIC SQUARE ROUTE CHOOSING INTERFACE