379 lines
15 KiB
Lua
379 lines
15 KiB
Lua
graphics = {}
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graphics.debug_queries = {}
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graphics.debug_draw = false
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-- All operations after this is called will be affected by the transform.
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function graphics.push(x, y, r, sx, sy)
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love.graphics.push()
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love.graphics.translate(x or 0, y or 0)
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love.graphics.scale(sx or 1, sy or sx or 1)
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love.graphics.rotate(r or 0)
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love.graphics.translate(-x or 0, -y or 0)
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end
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-- All operations after this is called will not be affected by the transform set with graphics.push.
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function graphics.pop()
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love.graphics.pop()
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end
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function graphics.translate(x, y)
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love.graphics.translate(x or 0, y or 0)
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end
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function graphics.rotate(r)
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love.graphics.rotate(r or 0)
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end
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function graphics.scale(sx, sy)
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love.graphics.scale(sx or 1, sy or sx or 1)
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end
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function graphics.update(dt)
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for i = #self.debug_queries, 1, -1 do
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local query = self.debug_queries[i]
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query.frames = query.frames - 1
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if query.frames <= 0 then table.remove(self.debug_queries, i) end
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end
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end
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-- Adds a polygon to be drawn to the screen for a few frames. Useful when debugging visual shapes.
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function graphics.add_polygon_debug_query(vertices, frames)
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table.insert(self.debug_queries, {vertices = vertices, frames = frames, type = "polygon"})
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end
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function graphics.draw_debug_queries()
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for _, query in ipairs(self.debug_queries) do
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if query.type == "polygon" then
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self:polygon(query.vertices)
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end
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end
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end
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-- Prints text to the screen, alternative to using a Text object.
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function graphics.print(text, font, x, y, r, sx, sy, ox, oy, color)
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local _r, g, b, a = love.graphics.getColor()
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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love.graphics.print(text, font.font, x, y, r or 0, sx or 1, sy or 1, ox or 0, oy or 0)
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if color then love.graphics.setColor(_r, g, b, a) end
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end
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-- Prints text to the screen centered on x, y, alternative to using a Text object.
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function graphics.print_centered(text, font, x, y, r, sx, sy, ox, oy, color)
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local _r, g, b, a = love.graphics.getColor()
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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love.graphics.print(text, font.font, x, y, r or 0, sx or 1, sy or 1, (ox or 0) + font:get_text_width(text)/2, (oy or 0) + font.h/2)
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if color then love.graphics.setColor(_r, g, b, a) end
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end
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function graphics.shape(shape, color, line_width, ...)
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local r, g, b, a = love.graphics.getColor()
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if not color and not line_width then love.graphics[shape]("line", ...)
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elseif color and not line_width then
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love.graphics.setColor(color.r, color.g, color.b, color.a)
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love.graphics[shape]("fill", ...)
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else
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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love.graphics.setLineWidth(line_width)
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love.graphics[shape]("line", ...)
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love.graphics.setLineWidth(1)
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end
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love.graphics.setColor(r, g, b, a)
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end
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-- Draws a rectangle of size w, h centered on x, y.
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-- If rx, ry are passed in, then the rectangle will have rounded corners with radius of that size.
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-- If color is passed in then the rectangle will be filled with that color (color is Color object)
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-- If line_width is passed in then the rectangle will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.rectangle(x, y, w, h, rx, ry, color, line_width)
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graphics.shape("rectangle", color, line_width, x - w/2, y - h/2, w, h, rx, ry)
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end
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-- Draws a rectangle of size w, h centered on x - w/2, y - h/2.
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-- If rx, ry are passed in, then the rectangle will have rounded corners with radius of that size.
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-- If color is passed in then the rectangle will be filled with that color (color is Color object)
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-- If line_width is passed in then the rectangle will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.rectangle2(x, y, w, h, rx, ry, color, line_width)
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graphics.shape("rectangle", color, line_width, x, y, w, h, rx, ry)
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end
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-- Draws a dashed rectangle of size w, h centerd on x, y.
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-- dash_size and gap_size correspond to the dimensions of the dashing behavior.
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function graphics.dashed_rectangle(x, y, w, h, dash_size, gap_size, color, line_width)
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graphics.dashed_line(x - w/2, y - h/2, x + w/2, y - h/2, dash_size, gap_size, color, line_width)
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graphics.dashed_line(x - w/2, y - h/2, x - w/2, y + h/2, dash_size, gap_size, color, line_width)
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graphics.dashed_line(x - w/2, y + h/2, x + w/2, y + h/2, dash_size, gap_size, color, line_width)
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graphics.dashed_line(x + w/2, y - h/2, x + w/2, y + h/2, dash_size, gap_size, color, line_width)
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end
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-- Draws an isosceles triangle with size w, h centered on x, y pointed to the right (angle 0).
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-- If color is passed in then the triangle will be filled with that color (color is Color object)
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-- If line_width is passed in then the triangle will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.triangle(x, y, w, h, color, line_width)
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local x1, y1 = x + h/2, y
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local x2, y2 = x - h/2, y - w/2
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local x3, y3 = x - h/2, y + w/2
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graphics.polygon({x1, y1, x2, y2, x3, y3}, color, line_width)
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end
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-- Draws an equilateral triangle with size w centered on x, y pointed to the right (angle 0).
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-- If color is passed in then the triangle will be filled with that color (color is Color object)
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-- If line_width is passed in then the triangle will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.triangle_equilateral(x, y, w, color, line_width)
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local h = math.sqrt(math.pow(w, 2) - math.pow(w/2, 2))
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graphics.triangle(x, y, w, h, color, line_width)
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end
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-- Draws a circle of radius r centered on x, y.
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-- If color is passed in then the circle will be filled with that color (color is Color object)
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-- If line_width is passed in then the circle will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.circle(x, y, r, color, line_width)
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graphics.shape("circle", color, line_width, x, y, r)
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end
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-- Draws an arc of radius r from angle r1 to angle r2 centered on x, y.
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-- If color is passed in then the arc will be filled with that color (color is Color object)
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-- If line_width is passed in then the arc will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.arc(arctype, x, y, r, r1, r2, color, line_width)
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graphics.shape("arc", color, line_width, arctype, x, y, r, r1, r2)
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end
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-- Draws a polygon with the given points.
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-- If color is passed in then the polygon will be filled with that color (color is Color object)
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-- If line_width is passed in then the polygon will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.polygon(vertices, color, line_width)
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graphics.shape("polygon", color, line_width, vertices)
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end
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-- Draws a line with the given points.
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function graphics.line(x1, y1, x2, y2, color, line_width)
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local r, g, b, a = love.graphics.getColor()
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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if line_width then love.graphics.setLineWidth(line_width) end
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love.graphics.line(x1, y1, x2, y2)
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love.graphics.setColor(r, g, b, a)
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love.graphics.setLineWidth(1)
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end
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function graphics.polyline(color, line_width, ...)
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local r, g, b, a = love.graphics.getColor()
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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if line_width then love.graphics.setLineWidth(line_width) end
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love.graphics.line(...)
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love.graphics.setColor(r, g, b, a)
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love.graphics.setLineWidth(1)
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end
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-- Draws a line with rounded ends with the given points.
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-- If color is passed in then the line will be filled with that color (color is Color object)
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-- If line_width is passed in then the line will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.rounded_line(x1, y1, x2, y2, color, line_width)
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love.graphics.push()
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love.graphics.translate(x1, y1)
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love.graphics.rotate(math.angle(x1, y1, x2, y2))
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love.graphics.translate(-x1, -y1)
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graphics.rectangle(x1, y1 - line_width/4, math.length(x2-x1, y2-y1), line_width/2, line_width/4, line_width/4, color)
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love.graphics.pop()
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end
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-- Draws a dashed line with the given points.
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-- dash_size and gap_size correspond to the dimensions of the dashing behavior.
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-- If color is passed in then the lines will be filled with that color (color is Color object)
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-- If line_width is passed in then the lines will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.dashed_line(x1, y1, x2, y2, dash_size, gap_size, color, line_width)
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local r, g, b, a = love.graphics.getColor()
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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if line_width then love.graphics.setLineWidth(line_width) end
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local dx, dy = x2-x1, y2-y1
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local an, st = math.atan2(dy, dx), dash_size + gap_size
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local len = math.sqrt(dx*dx + dy*dy)
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local nm = (len-dash_size)/st
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love.graphics.push()
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love.graphics.translate(x1, y1)
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love.graphics.rotate(an)
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for i = 0, nm do love.graphics.line(i*st, 0, i*st + dash_size, 0) end
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love.graphics.line(nm*st, 0, nm*st + dash_size, 0)
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love.graphics.pop()
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end
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-- Draws a dashed line with rounded ends with the given points.
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-- dash_size and gap_size correspond to the dimensions of the dashing behavior.
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-- If color is passed in then the lines will be filled with that color (color is Color object)
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-- If line_width is passed in then the lines will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.dashed_rounded_line(x1, y1, x2, y2, dash_size, gap_size, color, line_width)
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if color then love.graphics.setColor(color.r, color.g, color.b, color.a) end
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if line_width then love.graphics.setLineWidth(line_width) end
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local dx, dy = x2-x1, y2-y1
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local an, st = math.atan2(dy, dx), dash_size + gap_size
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local len = math.sqrt(dx*dx + dy*dy)
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local nm = (len-dash_size)/st
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love.graphics.push()
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love.graphics.translate(x1, y1)
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love.graphics.rotate(an)
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for i = 0, nm do
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love.graphics.push()
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love.graphics.translate(i*st, 0)
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love.graphics.rotate(math.angle(i*st, 0, i*st + dash_size, 0))
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love.graphics.translate(-i*st, -0)
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graphics.shape("rectangle", color, nil, i*st, 0, math.length((i*st + dash_size)-(i*st), 0-0), line_width/2, line_width/4, line_width/4)
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love.graphics.pop()
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end
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love.graphics.push()
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love.graphics.translate(nm*st, 0)
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love.graphics.rotate(math.angle(nm*st, 0, nm*st + dash_size, 0))
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love.graphics.translate(-nm*st, -0)
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graphics.shape("rectangle", color, nil, nm*st, 0, math.length((nm*st + dash_size)-(nm*st), 0-0), line_width/2, line_width/4, line_width/4)
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love.graphics.pop()
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love.graphics.pop()
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end
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-- Draws an ellipse with radius rx, ry centered on x, y.
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-- If color is passed in then the ellipse will be filled with that color (color is Color object)
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-- If line_width is passed in then the ellipse will not be filled and will instead be drawn as a set of lines of the given width.
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function graphics.ellipse(x, y, rx, ry, color, line_width)
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graphics.shape("ellipse", color, line_width, x, y, rx, ry)
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end
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-- Sets the currently active shader, the passed in argument should be a Shader object.
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function graphics.set_shader(shader)
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if not shader then love.graphics.setShader()
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else love.graphics.setShader(shader.shader) end
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end
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-- Sets the currently active color, the passed in argument should be a Color object.
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function graphics.set_color(color)
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love.graphics.setColor(color.r, color.g, color.b, color.a)
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end
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-- Sets the currently active background color, the passed in argument should be a Color object.
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function graphics.set_background_color(color)
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love.graphics.setBackgroundColor(color.r, color.g, color.b, color.a)
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end
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function graphics.set_line_width(line_width)
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love.graphics.setLineWidth(line_width)
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end
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-- Sets the line style, possible values are 'rough' and 'smooth'.
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function graphics.set_line_style(style)
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love.graphics.setLineStyle(style)
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end
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-- Sets the default filter mode, possible values are 'nearest' and 'linear'.
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function graphics.set_default_filter(min, max)
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love.graphics.setDefaultFilter(min, max)
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end
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function graphics.set_mouse_visible(value)
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love.mouse.setVisible(value)
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end
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function graphics.stencil(...)
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love.graphics.stencil(...)
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end
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function graphics.set_stencil_test(...)
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love.graphics.setStencilTest(...)
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end
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local stencil_mask_shader = love.graphics.newShader[[
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vec4 effect(vec4 color, Image texture, vec2 tc, vec2 pc) {
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vec4 t = Texel(texture, tc);
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if (t.a == 0.0) {
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discard;
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}
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return t;
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}
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]]
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-- Draws the second image on top of the first but only the portions of it that aren't transparent are drawn.
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-- action1 and action2 are functions that draw the images.
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-- graphics.draw_intersection(function() player_image:draw(player.x, player.y) end, function() gradient_image:draw(player.x, player.y) end) -> draws the player with a gradient applied to it
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function graphics.draw_intersection(action1, action2)
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graphics.stencil(function() love.graphics.setShader(stencil_mask_shader); action1(); love.graphics.setShader() end, 'replace', 1)
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graphics.set_stencil_test('greater', 0)
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action2()
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graphics.set_stencil_test()
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end
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-- A very specific function to be used with rtfx.bat to generated RTFX animations.
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-- This is not very useful in contexts other than this very specific thing, so it should probably not be here.
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-- TODO: some kind of plugin system for functions like these that are very specific and not generalizable but still useful.
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function graphics.generate_rtfx_animation(w, h)
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local files = system.enumerate_files("assets/frames")
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if #files <= 0 then return end
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local frames = {}
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for _, file in ipairs(files) do table.insert(frames, love.image.newImageData(file)) end
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local out_frames = {}
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local idw, idh = frames[1]:getDimensions()
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local tw, th = w or 4, h or 4
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local ow, oh = idw/tw, idh/th
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for k = 1, #frames do
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local image_data = frames[k]
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local out_image_data = love.image.newImageData(ow, oh)
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for i = 1, image_data:getWidth(), tw do
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for j = 1, image_data:getHeight(), th do
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local yes_or_no = {}
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for x = 0, tw-1 do
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for y = 0, th-1 do
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local r, g, b, a = image_data:getPixel(i+x-1, j+y-1)
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-- if r >= 0.01 and g >= 0.01 and b >= 0.01 then table.insert(yes_or_no, 1) end
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if a >= 0.5 then table.insert(yes_or_no, 1) end
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end
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end
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if #yes_or_no >= (tw*th)/2 then
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out_image_data:setPixel(math.floor((i-1)/tw), math.floor((j-1)/th), 1, 1, 1, 1)
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end
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end
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end
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table.insert(out_frames, out_image_data)
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end
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local spritesheet_data = love.image.newImageData(ow*#out_frames, oh)
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for k = 1, #out_frames do
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for i = 0, out_frames[k]:getWidth()-1 do
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for j = 0, out_frames[k]:getHeight()-1 do
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spritesheet_data:setPixel(i + (k-1)*ow, j, out_frames[k]:getPixel(i, j))
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end
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end
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end
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spritesheet_data:encode("png", "anim.png")
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end
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