519 lines
13 KiB
Lua
519 lines
13 KiB
Lua
local ripple = {
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_VERSION = 'Ripple',
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_DESCRIPTION = 'Audio helpers for LÖVE.',
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_URL = 'https://github.com/tesselode/ripple',
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_LICENSE = [[
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MIT License
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Copyright (c) 2019 Andrew Minnich
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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}
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local unpack = unpack or table.unpack -- luacheck: ignore
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--[[
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Represents an object that:
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- can have tags applied
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- has a volume
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- can have effects applied
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Tags, instances, and sounds are all taggable.
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Note that not all taggable objects have children - tags and sounds
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do, but instances do not.
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]]
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local Taggable = {}
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--[[
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Gets the total volume of this object given its own volume
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and the volume of each of its tags.
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]]
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function Taggable:_getTotalVolume()
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local volume = self.volume
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for tag, _ in pairs(self._tags) do
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volume = volume * tag:_getTotalVolume()
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end
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return volume
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end
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--[[
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Gets all the effects that should be applied to this object given
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its own effects and the effects of each of its tags. The object's
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own effects will override tag effects.
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Note: currently, if multiple tags define settings for the same effect,
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the final result is undefined, as taggable objects use pairs to iterate
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through the tags, which iterates in an undefined order.
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]]
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function Taggable:_getAllEffects()
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local effects = {}
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for tag, _ in pairs(self._tags) do
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for name, filterSettings in pairs(tag:_getAllEffects()) do
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effects[name] = filterSettings
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end
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end
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for name, filterSettings in pairs(self._effects) do
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effects[name] = filterSettings
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end
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return effects
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end
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--[[
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A callback that is called when anything happens that could
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lead to a change in the object's total volume.
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]]
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function Taggable:_onChangeVolume() end
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--[[
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A callback that is called when anything happens that could
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change which effects are applied to the object.
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]]
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function Taggable:_onChangeEffects() end
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function Taggable:_setVolume(volume)
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self._volume = volume
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self:_onChangeVolume()
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end
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--[[
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_tag, _untag, and _setEffect are analogous to the
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similarly named public API functions (see below), but
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they don't call the _onChangeVolume and _onChangeEffects
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callbacks. This allows me to have finer control over when
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to call those callbacks, so I can set multiple tags and
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effects without needlessly calling the callbacks for each
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one.
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]]
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function Taggable:_tag(tag)
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self._tags[tag] = true
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tag._children[self] = true
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end
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function Taggable:_untag(tag)
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self._tags[tag] = nil
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tag._children[self] = nil
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end
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function Taggable:_setEffect(name, filterSettings)
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if filterSettings == nil then filterSettings = true end
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self._effects[name] = filterSettings
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end
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--[[
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Given an options table, initializes the object's volume,
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tags, and effects.
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]]
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function Taggable:_setOptions(options)
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self.volume = options and options.volume or 1
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-- reset tags
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for tag in pairs(self._tags) do
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self:_untag(tag)
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end
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-- apply new tags
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if options and options.tags then
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for _, tag in ipairs(options.tags) do
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self:_tag(tag)
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end
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end
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-- reset effects
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for name in pairs(self._effects) do
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self._effects[name] = nil
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end
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-- apply new effects
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if options and options.effects then
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for name, filterSettings in pairs(options.effects) do
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self:_setEffect(name, filterSettings)
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end
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end
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-- update final volume and effects
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self:_onChangeVolume()
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self:_onChangeEffects()
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end
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function Taggable:tag(...)
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for i = 1, select('#', ...) do
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local tag = select(i, ...)
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self:_tag(tag)
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end
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self:_onChangeVolume()
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self:_onChangeEffects()
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end
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function Taggable:untag(...)
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for i = 1, select('#', ...) do
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local tag = select(i, ...)
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self:_untag(tag)
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end
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self:_onChangeVolume()
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self:_onChangeEffects()
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end
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--[[
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Sets an effect for this object. filterSettings can be the following types:
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- table - the effect will be enabled with the filter settings given in the table
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- true/nil - the effect will be enabled with no filter
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- false - the effect will be explicitly disabled, overriding effect settings
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from a parent sound or tag
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]]
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function Taggable:setEffect(name, filterSettings)
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self:_setEffect(name, filterSettings)
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self:_onChangeEffects()
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end
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function Taggable:removeEffect(name)
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self._effects[name] = nil
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self:_onChangeEffects()
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end
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function Taggable:getEffect(name)
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return self._effects[name]
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end
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function Taggable:__index(key)
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if key == 'volume' then
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return self._volume
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end
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return Taggable[key]
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end
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function Taggable:__newindex(key, value)
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if key == 'volume' then
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self:_setVolume(value)
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else
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rawset(self, key, value)
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end
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end
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--[[
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Represents a tag that can be applied to sounds,
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instances of sounds, or other tags.
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]]
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local Tag = {__newindex = Taggable.__newindex}
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function Tag:__index(key)
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if Tag[key] then return Tag[key] end
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return Taggable.__index(self, key)
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end
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function Tag:_onChangeVolume()
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-- tell objects using this tag about a potential
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-- volume change
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for child, _ in pairs(self._children) do
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child:_onChangeVolume()
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end
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end
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function Tag:_onChangeEffect()
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-- tell objects using this tag about a potential
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-- effect change
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for child, _ in pairs(self._children) do
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child:_onChangeEffect()
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end
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end
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-- Pauses all the sounds and instances tagged with this tag.
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function Tag:pause(fadeDuration)
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for child, _ in pairs(self._children) do
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child:pause(fadeDuration)
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end
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end
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-- Resumes all the sounds and instances tagged with this tag.
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function Tag:resume(fadeDuration)
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for child, _ in pairs(self._children) do
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child:resume(fadeDuration)
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end
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end
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-- Stops all the sounds and instances tagged with this tag.
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function Tag:stop(fadeDuration)
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for child, _ in pairs(self._children) do
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child:stop(fadeDuration)
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end
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end
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function ripple.newTag(options)
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local tag = setmetatable({
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_effects = {},
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_tags = {},
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_children = {},
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}, Tag)
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tag:_setOptions(options)
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return tag
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end
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-- Represents a specific occurrence of a sound.
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local Instance = {}
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function Instance:__index(key)
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if key == 'pitch' then
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return self._source:getPitch()
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elseif key == 'loop' then
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return self._source:isLooping()
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elseif Instance[key] then
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return Instance[key]
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end
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return Taggable.__index(self, key)
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end
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function Instance:__newindex(key, value)
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if key == 'pitch' then
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self._source:setPitch(value)
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elseif key == 'loop' then
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self._source:setLooping(value)
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else
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Taggable.__newindex(self, key, value)
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end
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end
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function Instance:_getTotalVolume()
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local volume = Taggable._getTotalVolume(self)
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-- apply sound volume as well as tag/self volumes
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volume = volume * self._sound:_getTotalVolume()
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-- apply fade volume
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volume = volume * self._fadeVolume
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return volume
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end
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function Instance:_getAllEffects()
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local effects = {}
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for tag, _ in pairs(self._tags) do
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for name, filterSettings in pairs(tag:_getAllEffects()) do
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effects[name] = filterSettings
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end
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end
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-- apply sound effects as well as tag/self effects
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for name, filterSettings in pairs(self._sound:_getAllEffects()) do
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effects[name] = filterSettings
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end
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for name, filterSettings in pairs(self._effects) do
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effects[name] = filterSettings
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end
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return effects
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end
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function Instance:_onChangeVolume()
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-- update the source's volume
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self._source:setVolume(self:_getTotalVolume())
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end
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function Instance:_onChangeEffects()
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-- get the list of effects that should be applied
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local effects = self:_getAllEffects()
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for name, filterSettings in pairs(effects) do
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-- remember which effects are currently applied to the source
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if filterSettings == false then
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self._appliedEffects[name] = nil
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else
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self._appliedEffects[name] = true
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end
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if filterSettings == true then
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self._source:setEffect(name)
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else
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self._source:setEffect(name, filterSettings)
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end
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end
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-- remove effects that are currently applied but shouldn't be anymore
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for name in pairs(self._appliedEffects) do
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if not effects[name] then
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self._source:setEffect(name, false)
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self._appliedEffects[name] = nil
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end
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end
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end
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function Instance:_play(options)
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if options and options.fadeDuration then
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self._fadeVolume = 0
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self._fadeSpeed = 1 / options.fadeDuration
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else
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self._fadeVolume = 1
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end
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self._fadeDirection = 1
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self._afterFadingOut = false
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self._paused = false
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self:_setOptions(options)
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self.pitch = options and options.pitch or 1
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if options and options.loop ~= nil then
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self.loop = options.loop
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end
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if not web then self._source:seek(options and options.seek or 0) end
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self._source:play()
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end
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function Instance:_update(dt)
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-- fade in
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if self._fadeDirection == 1 and self._fadeVolume < 1 then
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self._fadeVolume = self._fadeVolume + self._fadeSpeed * dt
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if self._fadeVolume > 1 then self._fadeVolume = 1 end
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self:_onChangeVolume()
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-- fade out
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elseif self._fadeDirection == -1 and self._fadeVolume > 0 then
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self._fadeVolume = self._fadeVolume - self._fadeSpeed * dt
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if self._fadeVolume < 0 then
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self._fadeVolume = 0
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-- pause or stop after fading out
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if self._afterFadingOut == 'pause' then
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self:pause()
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elseif self._afterFadingOut == 'stop' then
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self:stop()
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end
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end
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self:_onChangeVolume()
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end
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end
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function Instance:isStopped()
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return (not self._source:isPlaying()) and (not self._paused)
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end
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function Instance:pause(fadeDuration)
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if fadeDuration and not self._paused then
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self._fadeDirection = -1
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self._fadeSpeed = 1 / fadeDuration
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self._afterFadingOut = 'pause'
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else
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self._source:pause()
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self._paused = true
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end
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end
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function Instance:resume(fadeDuration)
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if fadeDuration then
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if self._paused then
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self._fadeVolume = 0
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self:_onChangeVolume()
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end
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self._fadeDirection = 1
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self._fadeSpeed = 1 / fadeDuration
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end
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self._source:play()
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self._paused = false
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end
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function Instance:stop(fadeDuration)
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if fadeDuration and not self._paused then
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self._fadeDirection = -1
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self._fadeSpeed = 1 / fadeDuration
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self._afterFadingOut = 'stop'
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else
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self._source:stop()
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self._paused = false
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end
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end
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-- Represents a sound that can be played.
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local Sound = {}
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function Sound:__index(key)
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if key == 'loop' then
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return self._source:isLooping()
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elseif Sound[key] then
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return Sound[key]
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end
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return Taggable.__index(self, key)
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end
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function Sound:__newindex(key, value)
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if key == 'loop' then
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self._source:setLooping(value)
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for _, instance in ipairs(self._instances) do
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instance.loop = value
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end
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else
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Taggable.__newindex(self, key, value)
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end
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end
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function Sound:_onChangeVolume()
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-- tell instances about potential volume changes
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for _, instance in ipairs(self._instances) do
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instance:_onChangeVolume()
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end
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end
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function Sound:_onChangeEffects()
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-- tell instances about potential effect changes
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for _, instance in ipairs(self._instances) do
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instance:_onChangeEffects()
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end
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end
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function Sound:play(options)
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-- reuse a stopped instance if one is available
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for _, instance in ipairs(self._instances) do
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if instance:isStopped() then
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instance:_play(options)
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return instance
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end
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end
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-- otherwise, create a brand new one
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local instance = setmetatable({
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_sound = self,
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_source = self._source:clone(),
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_effects = {},
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_tags = {},
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_appliedEffects = {},
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}, Instance)
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table.insert(self._instances, instance)
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instance:_play(options)
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return instance
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end
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function Sound:pause(fadeDuration)
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for _, instance in ipairs(self._instances) do
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instance:pause(fadeDuration)
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end
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end
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function Sound:resume(fadeDuration)
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for _, instance in ipairs(self._instances) do
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instance:resume(fadeDuration)
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end
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end
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function Sound:stop(fadeDuration)
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for _, instance in ipairs(self._instances) do
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instance:stop(fadeDuration)
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end
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end
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function Sound:update(dt)
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for _, instance in ipairs(self._instances) do
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instance:_update(dt)
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end
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end
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function ripple.newSound(source, options)
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local sound = setmetatable({
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_source = source,
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_effects = {},
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_tags = {},
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_instances = {},
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}, Sound)
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sound:_setOptions(options)
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if options and options.loop then sound.loop = true end
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return sound
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end
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return ripple
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