17 lines
880 B
Plaintext
17 lines
880 B
Plaintext
Achievements
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Hover class highlight
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DPS list
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Remove enemies killed mode
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Make bosses have only wave mode
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General balance
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Engine improvements for after SNKRX release
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on_hit:
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on_collision_enter/exit are automatically called and automatically call on_hit/on_leave for each object
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This enables the definition of on_hit on each object and the question of where the logic should stay is solved/dodged
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Spurred by Wall needing to have its own on_hit function to do something when the player hits it, without having to change player code for all Walls,
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Defining on_hit on the Wall creation call for that specific Wall, and thus that specific Wall will have this behavior while other walls won't
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https://i.imgur.com/asPdpnQ.png ?
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Not sure if I should go all the way with event systems like this or only have it work for specific cases, need to think about it more
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