188 lines
4.2 KiB
Lua
188 lines
4.2 KiB
Lua
system = {}
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function system.update(dt)
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if input.f12.pressed then
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for k, v in pairs(system.type_count()) do
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print(k, v)
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end
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print("-- " .. math.round(tonumber(collectgarbage("count"))/1024, 3) .. "MB --")
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print()
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end
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end
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global_type_table = nil
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function system.type_name(o)
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if global_type_table == nil then
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global_type_table = {}
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for k, v in pairs(_G) do
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global_type_table[v] = k
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end
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global_type_table[0] = "table"
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end
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return global_type_table[getmetatable(o) or 0] or "Unknown"
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end
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function system.count_all(f)
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local seen = {}
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local count_table
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count_table = function(t)
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if seen[t] then return end
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f(t)
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seen[t] = true
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for k, v in pairs(t) do
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if type(v) == "table" then count_table(v)
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elseif type(v) == "userdata" then f(v)
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end
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end
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end
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count_table(_G)
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end
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function system.type_count()
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local counts = {}
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local enumerate = function(o)
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if type(o) == 'function' then
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local upvalues = {}
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else
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local t = system.type_name(o)
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counts[t] = (counts[t] or 0) + 1
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end
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end
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system.count_all(enumerate)
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return counts
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end
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function system.enumerate_files(path, filter)
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local function recursive_enumerate(path, files)
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local items = love.filesystem.getDirectoryItems(path)
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for _, item in ipairs(items) do
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local file = path .. "/" .. item
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local info = love.filesystem.getInfo(file)
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if info.type == "file" then
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table.insert(files, file)
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elseif info.type == "directory" then
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recursive_enumerate(file, files)
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end
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end
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end
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local files = {}
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recursive_enumerate(path, files)
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if filter then
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local filtered_files = {}
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for _, file in ipairs(files) do
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if file:find(filter) then
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table.insert(filtered_files, file:left(filter):right(path .. "/"))
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end
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end
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return filtered_files
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else
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return files
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end
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end
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function system.does_file_exist(path)
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local file = io.open(path, "r")
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if file then
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file:close()
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return true
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end
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end
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function system.load_files(path, filter, exclude_table)
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local exclude_table = {unpack(exclude_table or {})}
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for _, file in ipairs(system.enumerate_files(path, filter)) do
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if not table.contains(exclude_table, file) then
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require(path .. "." .. file)
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end
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end
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end
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function system.save_file(filename, data)
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binser.w(filename, data)
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end
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function system.load_file(filename)
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return binser.r(filename)[1]
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end
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function system.save_state()
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love.filesystem.createDirectory("")
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local str = "return " .. table.tostring(state or {})
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love.filesystem.write("state.txt", str)
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end
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function system.load_state()
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if love.filesystem.getInfo("state") then
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state = binser.r(love.filesystem.getSaveDirectory() .. '/state')[1]
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love.filesystem.createDirectory("old_save_backup")
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os.rename(love.filesystem.getSaveDirectory() .. '/state', love.filesystem.getSaveDirectory() .. '/old_save_backup/state')
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system.save_state()
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end
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local chunk = love.filesystem.load("state.txt")
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if chunk then state = chunk()
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else state = {} end
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end
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function system.save_run(level, loop, gold, units, passives, shop_level, shop_xp, run_passive_pool, locked_state)
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local run = {level = level, loop = loop, gold = gold, units = units, passives = passives, shop_level = shop_level, shop_xp = shop_xp, run_passive_pool = run_passive_pool, locked_state = locked_state,
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current_new_game_plus = current_new_game_plus, run_time = run_time}
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local str = "return " .. table.tostring(run)
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love.filesystem.write("run_v4.txt", str)
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end
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function system.load_run()
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local chunk = love.filesystem.load("run_v4.txt")
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if chunk then return chunk()
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else return {} end
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end
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function system.get_main_directory()
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return love.filesystem.getSource()
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end
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function system.get_save_directory()
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return love.filesystem.getSaveDirectory()
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end
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function system.filedropped(file)
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game:filedropped(love.filesystem.newFileData(file:read()))
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end
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function system.rename(old_path, new_path)
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os.rename(old_path, new_path)
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end
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function system.execute(cmd)
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os.execute(cmd)
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end
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function system.remove(path)
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os.remove(path)
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end
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function system.open_url(url)
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love.system.openURL(url)
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end
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