170 lines
6.1 KiB
Lua
170 lines
6.1 KiB
Lua
local path = ...
|
|
if not path:find("init") then
|
|
require(path .. ".datastructures.string")
|
|
require(path .. ".datastructures.table")
|
|
require(path .. ".external")
|
|
require(path .. ".graphics.graphics")
|
|
require(path .. ".game.object")
|
|
require(path .. ".system")
|
|
require(path .. ".datastructures.graph")
|
|
require(path .. ".datastructures.grid")
|
|
require(path .. ".game.gameobject")
|
|
require(path .. ".game.group")
|
|
require(path .. ".game.state")
|
|
require(path .. ".game.physics")
|
|
require(path .. ".game.steering")
|
|
require(path .. ".graphics.animation")
|
|
require(path .. ".graphics.camera")
|
|
require(path .. ".graphics.canvas")
|
|
require(path .. ".graphics.color")
|
|
require(path .. ".graphics.font")
|
|
require(path .. ".graphics.image")
|
|
require(path .. ".graphics.shader")
|
|
require(path .. ".graphics.text")
|
|
require(path .. ".graphics.tileset")
|
|
require(path .. ".map.solid")
|
|
require(path .. ".map.tilemap")
|
|
require(path .. ".math.polygon")
|
|
require(path .. ".math.chain")
|
|
require(path .. ".math.circle")
|
|
require(path .. ".math.line")
|
|
require(path .. ".math.math")
|
|
require(path .. ".math.random")
|
|
require(path .. ".math.rectangle")
|
|
require(path .. ".math.spring")
|
|
require(path .. ".math.triangle")
|
|
require(path .. ".math.vector")
|
|
require(path .. ".game.trigger")
|
|
require(path .. ".game.input")
|
|
require(path .. ".sound")
|
|
require(path .. ".game.parent")
|
|
require(path .. ".game.springs")
|
|
require(path .. ".game.flashes")
|
|
require(path .. ".game.hitfx")
|
|
end
|
|
|
|
function engine_run(config)
|
|
if not web then
|
|
love.filesystem.setIdentity(config.game_name)
|
|
steam.init()
|
|
system.load_state()
|
|
|
|
local _, _, flags = love.window.getMode()
|
|
local window_width, window_height = love.window.getDesktopDimensions(flags.display)
|
|
if config.window_width ~= 'max' then window_width = config.window_width end
|
|
if config.window_height ~= 'max' then window_height = config.window_height end
|
|
|
|
local limits = love.graphics.getSystemLimits()
|
|
local anisotropy = limits.anisotropy
|
|
msaa = limits.canvasmsaa
|
|
if config.msaa ~= 'max' then msaa = config.msaa end
|
|
if config.anisotropy ~= 'max' then anisotropy = config.anisotropy end
|
|
|
|
gw, gh = config.game_width or 480, config.game_height or 270
|
|
sx, sy = window_width/(config.game_width or 480), window_height/(config.game_height or 270)
|
|
ww, wh = window_width, window_height
|
|
|
|
if state.sx and state.sy then
|
|
sx, sy = state.sx, state.sy
|
|
love.window.setMode(state.sx*gw, state.sy*gh, {vsync = config.vsync, msaa = msaa or 0, display = config.display})
|
|
else
|
|
state.sx, state.sy = sx, sy
|
|
love.window.setMode(window_width, window_height, {vsync = config.vsync, msaa = msaa or 0, display = config.display})
|
|
end
|
|
love.window.setTitle(config.game_name)
|
|
|
|
else
|
|
gw, gh = config.game_width or 480, config.game_height or 270
|
|
sx, sy = 2, 2
|
|
ww, wh = 960, 540
|
|
end
|
|
|
|
love.window.setIcon(love.image.newImageData('assets/images/icon.png'))
|
|
love.graphics.setBackgroundColor(0, 0, 0, 1)
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.joystick.loadGamepadMappings("engine/gamecontrollerdb.txt")
|
|
graphics.set_line_style(config.line_style or "rough")
|
|
graphics.set_default_filter(config.default_filter or "nearest", config.default_filter or "nearest", anisotropy or 0)
|
|
|
|
combine = Shader("default.vert", "combine.frag")
|
|
replace = Shader("default.vert", "replace.frag")
|
|
full_combine = Shader("default.vert", "full_combine.frag")
|
|
|
|
input = Input()
|
|
input:bind_all()
|
|
for k, v in pairs(config.input or {}) do input:bind(k, v) end
|
|
random = Random()
|
|
trigger = Trigger()
|
|
camera = Camera(gw/2, gh/2)
|
|
mouse = Vector(0, 0)
|
|
last_mouse = Vector(0, 0)
|
|
mouse_dt = Vector(0, 0)
|
|
init()
|
|
|
|
if love.timer then love.timer.step() end
|
|
|
|
if not web then
|
|
_, _, flags = love.window.getMode()
|
|
fixed_dt = 1/flags.refreshrate
|
|
else fixed_dt = 1/60 end
|
|
|
|
local accumulator = fixed_dt
|
|
local dt = 0
|
|
frame, time = 0, 0
|
|
|
|
if not web then refresh_rate = flags.refreshrate
|
|
else refresh_rate = 60 end
|
|
|
|
return function()
|
|
if love.event then
|
|
love.event.pump()
|
|
for name, a, b, c, d, e, f in love.event.poll() do
|
|
if name == "quit" then
|
|
if not love.quit or not love.quit() then
|
|
system.save_state()
|
|
steam.shutdown()
|
|
return a or 0
|
|
end
|
|
elseif name == "keypressed" then input.keyboard_state[a] = true; input.last_key_pressed = a
|
|
elseif name == "keyreleased" then input.keyboard_state[a] = false
|
|
elseif name == "mousepressed" then input.mouse_state[input.mouse_buttons[c]] = true; input.last_key_pressed = input.mouse_buttons[c]
|
|
elseif name == "mousereleased" then input.mouse_state[input.mouse_buttons[c]] = false
|
|
elseif name == "wheelmoved" then if b == 1 then input.mouse_state.wheel_up = true elseif b == -1 then input.mouse_state.wheel_down = true end
|
|
elseif name == "gamepadpressed" then input.gamepad_state[input.index_to_gamepad_button[b]] = true; input.last_key_pressed = input.index_to_gamepad_button[b]
|
|
elseif name == "gamepadreleased" then input.gamepad_state[input.index_to_gamepad_button[b]] = false
|
|
elseif name == "gamepadaxis" then input.gamepad_axis[input.index_to_gamepad_axis[b]] = c
|
|
elseif name == "textinput" then input:textinput(a) end
|
|
end
|
|
end
|
|
|
|
if love.timer then dt = love.timer.step() end
|
|
|
|
steam.runCallbacks()
|
|
accumulator = accumulator + dt
|
|
while accumulator >= fixed_dt do
|
|
frame = frame + 1
|
|
input:update(fixed_dt)
|
|
trigger:update(fixed_dt)
|
|
camera:update(fixed_dt)
|
|
local mx, my = love.mouse.getPosition()
|
|
mouse:set(mx/sx, my/sy)
|
|
mouse_dt:set(mouse.x - last_mouse.x, mouse.y - last_mouse.y)
|
|
update(fixed_dt)
|
|
system.update()
|
|
input.last_key_pressed = nil
|
|
last_mouse:set(mouse.x, mouse.y)
|
|
accumulator = accumulator - fixed_dt
|
|
time = time + fixed_dt
|
|
end
|
|
|
|
if love.graphics and love.graphics.isActive() then
|
|
love.graphics.origin()
|
|
love.graphics.clear(love.graphics.getBackgroundColor())
|
|
draw()
|
|
love.graphics.present()
|
|
end
|
|
|
|
if love.timer then love.timer.sleep(0.001) end
|
|
end
|
|
end
|