SNKRX/todo

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Weekly maintenance updates:
#2
* Fixed a bug where NG+5 difficulty would go down to NG+4 after looping
* Capped enemy movement speed after level 150
* Warden's bubble is now affected by magnify
* Changed all text instances of "active set" to "active class" to avoid confusion
* Added a run timer option - note that the timer will be off for saved runs that started before the patch
* Alt tabbing now automatically pauses the game while in the arena
* Shop level can now be reduced
#1
* Fixed several blue screen crashes due to broken looping state
* Fixed several blue screen crashes due to broken physics state
* Fixed a bug where double clicking the loop button would lead to broken looping state and crashes
* Fixed sold items not being restored to the passive pool
* Fixed gambler's volume being too loud with high amounts of gold
* Fixed soundtrack button not working on the win screen
* Fixed volume text bug when decreasing it from 1 to 0
* Fixed volume buttons not looping
* Fixed a bug where the first run would not have certain items in the item pool
* Fixed psyker orbs item saying "+1/2/3" in the shop when it is "+1/2/4"
* Fixed kinetic strike not being in the passive pool
* Fixed a bug where sometimes restarting the game from a looped run would let you have more units than normal on the next run
* Limited critters to 100 due to performance issues
* Limited health orbs on the arena to 30 due to performance issues
* Limited gold coins on the arena to 30 due to performance issues
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30Hz
Invoker - casts attacks and spells from other units
having a unit like this from the start will help ensure that attacks are behind function calls that can be accessed by another unit easily rather than mostly hidden like they are now
Future ideas:
Chaos related classes
Cartographer - https://i.imgur.com/Bz6glry.png
Trappers:
Emitters: +projectile damage, projectile mods
warping
homing/barrage
wavy, 90, 45 degree
splitting tears
Traps - map modifier
turrets attached to walls shoot single, slow moving projectiles in a predictable pattern that deal lots of damage
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
Bodyguard - https://i.imgur.com/Y2pP20v.png
Conjurer unit that creates an unit that actively protects you from enemy projectiles
Guardians - https://i.imgur.com/Ynu5Cdw.png
Cultists - https://i.imgur.com/GsfoZBd.png
psyker + builder - https://i.imgur.com/VjY6r1d.png
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
Add a few builder units that create walls/solids the player can hide behind (https://www.youtube.com/watch?v=KqwBZ_2f7QU&t=2331s)
Hexblaster? - curser that consumes curses to deal damage
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
Negative effect: colliding with yourself kills one of your units
https://i.imgur.com/bxfvA7g.png
https://steamcommunity.com/app/915310/discussions/0/4658391921156086711/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/4658391921156325745/ - math on gold, rerolls and units
https://steamcommunity.com/app/915310/discussions/0/3069747783686815659/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/3069747783688708231/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/3046104862443040220/ - general feedback
Challenge mode
Units die permanently when they die
Slower scaling with less individually threatening units
Max snake size goes up every 10 levels
Draft mode
Enemy ideas - https://steamcommunity.com/app/915310/discussions/0/3069747783691890511/
Unit ideas - https://i.imgur.com/VNMS2YV.png
Unit ideas - https://steamcommunity.com/app/915310/discussions/0/3069747783693969554/
Unit ideas - https://steamcommunity.com/app/915310/discussions/0/3046104336668792953/
Achievement ideas - https://i.imgur.com/Q7jHWB2.png, https://i.imgur.com/2l5eist.png
general ideas - https://i.imgur.com/W8EYUU1.png
room types - https://i.imgur.com/u2AY1ea.png
Draft system
Ban system
Class select
Random select
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Roguelite update:
Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
Battle stats: DPS, damage taken, etc (check Underlords)
Tag system: similar to PoE
Keyword explanations: similar to StS or Artifact, simply create additional text windows for keywords and what they mean
Key rebinding (for non-QWERTY keyboards)
StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
Once there are enough items there can be item tiers
The item shop should work similarly to the normal shop, where it can be upgraded and then have a higher chance for higher tier items
Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
Challenge + reward
Go through the labyrinth without hitting any walls
Go through the traps without getting hit
Room ideas - https://i.imgur.com/ajqtTOc.png
Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
Most stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs) that represent consistent internal values between all units
i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
Hit:
Everything hits except DoT
Damage type:
Attack - physical attacks, decreased by the enemy's armor
Spell - magical attacks, decreased by the enemy's magic resistance
Attack type:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time
Attack speed:
Defense:
Armor - decreases damage taken from attacks
Magic Resistance - decreases damage taken from spells
Movement speed: