70 lines
2.9 KiB
Plaintext
70 lines
2.9 KiB
Plaintext
Vagrant: shoots a projectile at any nearby enemy, medium range
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Scout: throws a knife that chains 3 times at any nearby enemy, small range
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Cleric: heals every unit when any one drops below 50% HP
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Swordsman: deals physical damage in a medium area around the unit, small range, AoE has medium range
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Archer: shoots an arrow that pierces at any nearby enemy, very long range
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Wizard: shoots a projectile at any nearby enemy and deals AoE damage on contact, long range, AoE has very small range
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Outlaw: throws a leque of knives at nearby enemies, medium range
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Blade: shoots multiple blades at nearby enemies, each dealing AoE damage on contact, small range, AoE has small range
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Elementor: deals massive AoE damage to a random target, long range, AoE has medium range
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Saboteur: calls on other saboteurs to seek targets and explode on contact, AoE has small range
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Stormweaver: infuses all projectile attacks with chain lightning, small range
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Sage: shoots a slow projectile that draws enemies in, medium range, AoE has small range
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Squire: improves damage and defense for adjacent units, as well as healing them periodically
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Cannoneer: shoots a projectile at any nearby enemy and deals massive AoE damage on contact, long range, AoE has medium range
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Dual Gunner: shoots two parallel projectiles at any nearby enemy, medium range
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Hunter: shoots an arrow at any nearby enemy with a chance to summon a pet that will trample through enemies knocking them away, arrow has long range, pet has small range
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Chronomancer: dramatically improves attack speed for adjacent units
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Spellblade: knives spiral outwards and pierce enemies
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Psykeeper: all damage taken is stored and distributed as healing
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Engineer: drops a sentry that uses random attacks, medium range
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Ranger: yellow, chance to release a barrage
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Warrior: orange, increased defense
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Healer: green, increased healing effectiveness
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Mage: blue, decreased enemy defense
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Nuker: purple, increased area damage and size
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Conjurer: orange, increased construct damage and duration
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Rogue: red, chance to crit dealing 4x damage
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Enchanter: pink, increased damage to all allies
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Psy: white, returns damage taken based on number of active psy units
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Vagrant [warrior, ranger, psy]
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Scout [rogue]
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Cleric [healer]
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Swordsman [warrior]
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Archer [ranger]
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Wizard [mage]
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Outlaw [rogue, warrior]
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Blade [warrior, nuker]
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Elementor [mage, nuker]
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Saboteur [rogue, conjurer, nuker]
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Stormweaver [enchanter]
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Sage [mage, nuker]
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Squire [warrior, healer, enchanter]
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Cannoneer [ranger, nuker]
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Dual Gunner [ranger, rogue]
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Hunter [ranger, conjurer]
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Chronomancer [mage, enchanter]
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Spellblade [mage, rogue]
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Psykeeper [healer, psy]
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Engineer [conjurer]
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Ranger [2, 4] (5)
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Warrior [2, 4] (5)
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Healer [3]
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Mage [2, 4] (5)
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Nuker [2, 4] (5)
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Conjurer [2] (3)
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Rogue [2, 4] (5)
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Enchanter [3] (3)
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Psy [n] (2)
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HP
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Damage
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Area damage
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Area of effect
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Attack speed
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Defense -> if defense >= 0 then dmg_m = 100/(100+defense) else dmg_m = 2-100/(100-defense)
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