33 lines
1.6 KiB
Plaintext
33 lines
1.6 KiB
Plaintext
General balance
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Enemies should have a chance to be spawned with a modifier as levels increase
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Every 3rd level should be wave only
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* Remove "enemies killed" mode
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Balance playthroughs (record all balance playthroughs as they can be used for trailers; do this after graphical improvements done)
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UI improvements
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Hover class highlight
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DPS list (right)
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HP list (bottom)
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Item list (left)
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Graphical improvements
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Further graphical improvements if there's time
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Trailers
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3-4 pure gameplay playthroughs showcasing different builds
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Misc
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Better pause screen
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* End screen
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Ascension mode (difficulty ramps up faster and goes higher than normal at the end)
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Music for bosses and shop
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Achievements
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Come up with a few new ones as I play the game more and balance the numbers
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Implement all the ones I already uploaded to Steam
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Engine improvements for after SNKRX release
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on_hit:
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on_collision_enter/exit are automatically called and automatically call on_hit/on_leave for each object
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This enables the definition of on_hit on each object and the question of where the logic should stay is solved/dodged
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Spurred by Wall needing to have its own on_hit function to do something when the player hits it, without having to change player code for all Walls,
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Defining on_hit on the Wall creation call for that specific Wall, and thus that specific Wall will have this behavior while other walls won't
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https://i.imgur.com/asPdpnQ.png ?
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Not sure if I should go all the way with event systems like this or only have it work for specific cases, need to think about it more
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