89 lines
2.7 KiB
Plaintext
89 lines
2.7 KiB
Plaintext
Trailer:
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1
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01:31
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03:37
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05:45
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06:44
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07:50
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14:07
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2
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01:01
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05:21
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08:02
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10:40
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11:55
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27:00 wall bump
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27:17
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3
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00:23
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12:12
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4
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02:30
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5
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01:00
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03:36
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07:07
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6
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00:14
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03:45
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04:29
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06:19
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09:40
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10:27
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12:51
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13:51
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15:12 fast buy
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Mini Boss every 3rd level
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Show a unit DPS list like Underlord's to the right side of the screen
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About 20-30 passive items that can be collected every 3 levels
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Lv.3 effects for every character
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Boss ideas
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Pretends to be dead, grants speed buffs to enemies after death, especially if the round has gone on for too long which means the player is surviving with 1 unit
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Classes and characters
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Trapper: releases +1 trap
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Plague Doctor [trapper, nuker]: releases an area that deals 6 AoE DoT
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Fisherman [trapper, warrior]: throws a net that entangles enemies and prevents them from moving
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Lich [mage, enchanter]: nearby enemies have decreased movement speed
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Items
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Resonance: hitting walls has a chance of releasing projectiles
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Ouroboros Technique: rotating around yourself makes every unit release projectiles
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AoE 1: all units that deal AoE damage have increased stat
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AoE 2: increased stat if all your units that deal damage deal AoE damage
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Proj 1: all units that release projectiles have increased stat
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Proj 2: increased stat if all your units that deal damage release projectiles
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Wallrider: hitting walls grants a speed buff for a small duration
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Enemy modifiers
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Grant nearby enemies a speed boost on death
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Grant nearby enemies a damage boost on death
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Explode into projectiles on death
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Charge up and headbutt towards the player at increased speed and damage
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Immune to knockback
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UI
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Highlight units of a class when hovering over the class icon in the "sets" section
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Add stat details to each unit when hovering over it in the "party" section
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Balance
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More damage to AoE units with big cooldowns
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Warriors that deal AoE damage should deal extra damage based on number of enemies hit
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Bugs
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Squire and Chronomancer don't affect leader
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Sage's pull force doesn't increase with unit level
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Cleric's healing amount doesn't increase with unit level
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Squire and Chronomancer's buffs don't increase with unit level
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Engine improvements for after SNKRX release
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on_hit:
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on_collision_enter/exit are automatically called and automatically call on_hit/on_leave for each object
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This enables the definition of on_hit on each object and the question of where the logic should stay is solved/dodged
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Spurred by Wall needing to have its own on_hit function to do something when the player hits it, without having to change player code for all Walls,
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Defining on_hit on the Wall creation call for that specific Wall, and thus that specific Wall will have this behavior while other walls won't
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