90 lines
5.4 KiB
Plaintext
90 lines
5.4 KiB
Plaintext
Sorcerer update
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Options
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Option to have an arrow at the head of the snake - https://imgur.com/a/poXVsoN
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Option to turn off camera movement
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Options menu from buy screen
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Volume slider
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Fix fullscreen with different resolutions that don't scale properly
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QoL
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Item reroll for 15 gold
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Fix highlight colors and highlight reserve
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Rename tutorial to guide or manual
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Add visuals for defensive ouroboros
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Unlock automatically on shop enter
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Balance
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Buff tanks, maybe add a simple forcer ability to them
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Buff 24/25 HP again
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Buff headbutter (+ trigger range)
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Bugs
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Fix leader (snake head) distance being off by 1 or 2 pixels on certain snake speeds
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Sorcerer update patch notes
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Summary: This update adds 1 new class with 8 new units, implements more QoL features, further balance changes and lots of bug fixes.
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Added sorcerer class: sorcerers repeat their attacks once every 4/3/2 attacks
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Added 8 new units:
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Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect - 50% increased attack speed for the orb and 2 projectiles are released per cast
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Illusionist (tier 3 sorcerer, conjurer) - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release 12 projectiles on death that pierce and ricochet once
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Witch (tier 2 sorcerer, voider) - creates an area that ricochets around the arena and deals X damage over time, Lv.3 effect - the area periodically releases projectiles that chain once
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Silencer (tier 2 sorcerer, curser) - curses 6 nearby enemies for 6 seconds, preventing them from using special attacks, Lv.3 effect - the curse also deals X damage over time
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Vulcanist (tier 4 sorcerer, nuker) - creates a volcano that explodes the nearby area 4 times, Lv.3 effect - the number and speed of explosions is doubled
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Warden (tier 4 sorcerer, forcer) - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 units instead
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Psychic (tier 2 sorcerer, psyker) - creates a small area that deals X damage, Lv.3 effect - the attack can happen from any distance and repeats twice
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Magician (tier 1 mage) - creates a small area that deals X damage, Lv.3 effect - the magician becomes invulnerable for 6 seconds
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Changed cursers to trigger only when near enemies
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Decreased projectile speed for the exploder (blue enemy)
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Changed shooters (white enemy) to scale with NG+ difficulty
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Increased damage and movement speed for enemy swarmers (small purple enemies)
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Added tooltips for "restart run" and "guide" buttons on the shop
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Fixed text that was going outside the screen for the Priest and the Assassin
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Fixed bug where Divine Punishment would continue triggering after death
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Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper)
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Slightly decreased base game's difficulty
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Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value)
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Buffed swarmer movement speed
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Fixed a visual bug with the cleric, its cooldown was showing as faster than it actually was and thus gave the impression of not healing when it should
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Changed Corruptor to tier 4
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Changed Host to tier 3
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Changed Wizard to tier 2
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Removed Lich (will come back in future update)
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Added Magician (tier 1 mage)
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Change Outlaw to tier 2
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Added Forcer class to Sage
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Added Nuker class to Wizard
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Change Wizard's Lv.3 effect's chain to 2 (from 3)
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Fixed Blade's Lv.3 effect's damage text not being rounded
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Fixed headbutter (orange enemy) damage buff lasting too long after an attack
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Fixed a crash whenever the Fairy would try to select a unit that just died this or last frame
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Fixed a crash that would happen when trying to restart the game through the menu on the passive selection screen
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Fixed a bug where you could die and win at the same time
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Fixed a crash triggered by infested enemies on death rarely
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Fixed a bug where quitting on level 1 would automatically jump to level 2
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Fixed a bug where lock state would carry over after a run death/win/restart
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Fixed a bug where items from a previous restarted run would remain after the 1st round
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---
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Future ideas:
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Chaos related classes
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Invoker - shoots a projectile with random properties, Lv.3 effect - ???
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Trappers:
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Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
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Brawlers: units focused on crashing on enemies
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https://i.imgur.com/5YubukS.png - unit idea
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Conjurer unit that creates an unit that actively protects you from enemy projectiles
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Passive that makes critters and summons block enemy projectiles
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Hexblaster? - curser that consumes curses to deal damage
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Bench? - https://i.imgur.com/B1gNVKk.png
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Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
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Negative effect: colliding with yourself kills one of your units
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Go through this later https://i.imgur.com/4t7NA32.png <- lots of good improvements
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Remove level 3 units from rotation
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Hide cursor during waves
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Mouse follow control?
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Visuals for divine intervertion, fairy buff
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Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
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Roguelite update:
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Slay the Spire-like node selection map (copy code from SHOOTRX repo as this is already implemented there)
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Units die permanently when they die
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