SNKRX/todo

32 lines
1.2 KiB
Plaintext

Vagrant: shoots an ethereal projectile at any nearby enemy that deals physical and magical damage, medium range
Scout: throws a knife that chains 3 times at any nearby enemy, small range
Cleric: heals every unit when any one drops below 50% HP
Swordsman: deals physical damage in a medium area around the unit, small range
Archer: shoots an arrow that pierces at any nearby enemy, very long range
Wizard: shoots a projectile at any nearby enemy and deals AoE magical damage on contact, long range, AoE has very small range
Engineer: drops a turret that shoots secondary projectiles very fast, medium range
Ranger: yellow, buff attack speed
Warrior: orange, buff attack damage
Healer: green, buff healing effectiveness
Mage: blue, debuff enemy defense
Void: purple, buff area damage and size
Builder: orange, buffs construct damage, attack speed and duration
Rogue: red, chance to crit dealing 4x damage
HP
Damage
Area damage
Area of effect
Attack speed
Defense -> if defense >= 0 then dmg_m = 100/(100+defense) else dmg_m = 2-100/(100-defense)
* HP bar should be drawn on top of all player units
* Projectiles
* Areas
* Stats: attack speed, damage, area
* One or a few of the characters
* Port over enemy spawn logic from SHOOTRX
* Sounds