SNKRX/arena.lua

61 lines
2.4 KiB
Lua

Arena = Object:extend()
Arena:implement(State)
Arena:implement(GameObject)
function Arena:init(name)
self:init_state(name)
self:init_game_object()
self.main = Group():set_as_physics_world(32, 0, 0, {'player', 'enemy', 'projectile', 'enemy_projectile'})
self.effects = Group()
self.ui = Group():no_camera()
self.main:disable_collision_between('player', 'player')
self.main:disable_collision_between('player', 'enemy')
self.main:disable_collision_between('enemy', 'enemy')
self.main:enable_trigger_between('player', 'enemy')
self.x1, self.y1 = gw/2 - 0.8*gw/2, gh/2 - 0.8*gh/2
self.x2, self.y2 = gw/2 + 0.8*gw/2, gh/2 + 0.8*gh/2
self.spawn_points = {{x = self.x1 + 32, y = self.y1 + 32}, {x = self.x1 + 32, y = self.y2 - 32}, {x = self.x2 - 32, y = self.y1 + 32}, {x = self.x2 - 32, y = self.y2 - 32}, {x = gw/2, y = gh/2}}
self.spawn_offsets = {{x = -12, y = -12}, {x = 12, y = -12}, {x = 12, y = 12}, {x = -12, y = 12}, {x = 0, y = 0}}
Wall{group = self.main, vertices = math.to_rectangle_vertices(-40, -40, self.x1, gh + 40), color = bg[-1]}
Wall{group = self.main, vertices = math.to_rectangle_vertices(self.x2, -40, gw + 40, gh + 40), color = bg[-1]}
Wall{group = self.main, vertices = math.to_rectangle_vertices(self.x1, -40, self.x2, self.y1), color = bg[-1]}
Wall{group = self.main, vertices = math.to_rectangle_vertices(self.x1, self.y2, self.x2, gh + 40), color = bg[-1]}
self.player = Unit{group = self.main, x = gw/2, y = gh/2, player = true, leader = true, character = 'vagrant'}
-- self.player:add_follower(Unit{group = self.main, player = true, character = 'seeker'})
end
function Arena:on_enter(from)
end
function Arena:update(dt)
self:update_game_object(dt*slow_amount)
self.main:update(dt*slow_amount)
self.effects:update(dt*slow_amount)
self.ui:update(dt*slow_amount)
if input.k.pressed then
self:spawn_enemy()
end
end
function Arena:draw()
self.main:draw()
self.effects:draw()
self.ui:draw()
end
function Arena:spawn_enemy()
local p = table.random(self.spawn_points)
local o = table.random(self.spawn_offsets)
local leader = Unit{group = self.main, x = p.x + o.x, y = p.y + o.y, enemy = true, leader = true, character = 'seeker'}
leader:add_follower(Unit{group = self.main, x = p.x + o.x, y = p.y + o.y, enemy = true, character = 'seeker'})
leader:add_follower(Unit{group = self.main, x = p.x + o.x, y = p.y + o.y, enemy = true, character = 'seeker'})
end