Shop Update New units Assists (2/4) - +25/50% assist buff effectiveness Ringmaster (tier 4 assist, nuker) Absorber (tier 2 assist, warrior) Pardoner (tier 3 assist, mercenary) Oracle (tier 1 assist) Seraph (tier 2 assist, healer) Mercenaries (3/3) - enemies occasionally drop pieces of gold Treasure Hunter (tier 1 mercenary) Merchant (tier 2 mercenary) Pardoner (tier 3 assist, mercenary) Gambler (tier 4 mercenary, rogue) Shop changes Owned units highlighted in shop Fix highlight colors and highlight reserve Shop level up QoL * Added sorcerer achievement * Removed restart button from end screen * First item reroll is now free Gold is given right after the round ends in the arena rather than on the shop for easier item rerolls Show hero HP Endless mode Remove level 3 units from rotation Hide cursor during waves Mouse follow control Volume slider Options menu from buy screen Add visuals for defensive ouroboros, divine intervention, fairy buff Balance * Decreased level 25 boss movement speed Bug fixes * Fixed a crash when too many illusions would be spawned in short succession * Fixed a bug where enemy critters would sometimes be unkillable * Fixed text for the illusionist's Lv.3 effect going outside the screen * Fixed a rare crash when hovering over your owned in the shop Fix a crash when warden's force field would spawn on top of enemies Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier) Fix fullscreen with different resolutions that don't scale properly https://i.imgur.com/Lxu8skX.png https://i.imgur.com/mnivI4d.png Sacrifice Update New mechanics Sacrifice units to level items up New items Reworked items Items shouldn't just be more powerful versions of other items Items should have drawbacks Items that apply to a position on the snake (a good middle step between applying them to individual units like in Underlords) New units Nocturnals/Darks/??? (3/6) Shadowmancer Necromancer Demonologist Demon Lich Lifestealer Zombie QoL Current items visible on item selection screen --- Future updates: Chaos related classes Invoker - shoots a projectile with random properties, Lv.3 effect - ??? Trappers: Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times Brawlers: units focused on crashing on enemies https://i.imgur.com/5YubukS.png - unit idea Conjurer unit that creates an unit that actively protects you from enemy projectiles Passive that makes critters and summons block enemy projectiles Hexblaster? - curser that consumes curses to deal damage Bench? - https://i.imgur.com/B1gNVKk.png Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png Negative effect: colliding with yourself kills one of your units Go through this later https://i.imgur.com/4t7NA32.png <- lots of good improvements Roguelite update: Technical improvements: Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another Battle stats: DPS, damage taken, etc Key rebinding (for non-QWERTY keyboards) StS-like map with nodes, node types: Arena Elite Boss Map (map of bigger size than arena with fixed spawns) Unit shop Item shop Text + reward Training grounds (upgrade unit) Tavern (heal units) Units die permanently when they die (dead units can be stored in bench to be revived later) Units can have items attached to them like in Underlords Unit item ideas: This unit's projectiles pierce/chain/fork/seek/split/stun/etc