-- The base random class. -- You can create a new Random object with its own seed by passing it in on the constructor. -- A global instance of this called "random" is available by default. Random = Object:extend() function Random:init(seed) seed = seed or os.time() self.generator = love.math.newRandomGenerator(seed) end -- Returns true at the given chance. -- random:bool(50) -> returns true 50% of the time -- random:bool(25) -> returns true 25% of the time -- random:bool(3) -> returns true 3% of the time function Random:bool(chance) if self.generator:random(1, 1000) < 10*(chance or 50) then return true end end -- Returns a random real number between the range. -- random:float(0, 1) -> returns a random number between 0 and 1, like 0.432 -- random:float(-100, 45.2) -> returns a random number between -100 and 45.2, like -99.7 function Random:float(min, max) min = min or 0 max = max or 1 return (min > max and (self.generator:random()*(min - max) + max)) or (self.generator:random()*(max - min) + min) end -- Returns a random integer number between the range. -- random:int(1, 7) -> returns a random integer between 1 and 7, like 4 -- random:int(-2, 0) -> returns a random integer between -2 and 0, like -2 function Random:int(min, max) return self.generator:random(min or 0, max or 1) end -- Returns a random value of the table. -- a = {7, 6, 5, 4} -- random:table(a) -> returns either 7, 6, 5 or 4 randomly function Random:table(t) return t[self.generator:random(1, #t)] end -- Returns a random value of the table and also removes it. -- a = {7, 6, 5, 4} -- random:table_remove(a) -> returns either 7, 6, 5 or 4 randomly and removes it from the table as well function Random:table_remove(t) return table.remove(t, self.generator:random(1, #t)) end -- Returns a 1 at the given chance, otherwise returns -1. -- random:sign(65) -> returns 1 65% of the time and -1 35% of the time -- random:sign(20) -> returns 1 20% of the time and -1 80% of the time function Random:sign(chance) if self.generator:random(1, 1000) < 10*(chance or 50) then return 1 else return -1 end end -- Returns a random index at the given weights. -- random:weighted_pick(50, 30, 20) -> will return 1 50% of the time, 2 30% of the time and 3 20% of the time -- random:weighted_pick(10, 8, 2) -> will return 1 50% of the time, 2 40% of the time and 3 10% of the time -- random:weighted_pick(2, 1) -> will return 1 66% of the time, will return 2 33% of the time function Random:weighted_pick(...) local weights = {...} local total_weight = 0 local pick = 0 for _, weight in ipairs(weights) do total_weight = total_weight + weight end total_weight = self:float(0, total_weight) for i = 1, #weights do if total_weight < weights[i] then pick = i break end total_weight = total_weight - weights[i] end return pick end -- Returns a unique identifier. function Random:uid() local fn = function(x) local r = self:int(1, 16) - 1 r = (x == "x") and (r + 1) or (r % 4) + 9 return ("0123456789abcdef"):sub(r, r) end return (("xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx"):gsub("[xy]", fn)) end