system = {} function system.update(dt) if input.f12.pressed then for k, v in pairs(system.type_count()) do print(k, v) end print("-- " .. math.round(tonumber(collectgarbage("count"))/1024, 3) .. "MB --") print() end end global_type_table = nil function system.type_name(o) if global_type_table == nil then global_type_table = {} for k, v in pairs(_G) do global_type_table[v] = k end global_type_table[0] = "table" end return global_type_table[getmetatable(o) or 0] or "Unknown" end function system.count_all(f) local seen = {} local count_table count_table = function(t) if seen[t] then return end f(t) seen[t] = true for k, v in pairs(t) do if type(v) == "table" then count_table(v) elseif type(v) == "userdata" then f(v) end end end count_table(_G) end function system.type_count() local counts = {} local enumerate = function(o) if type(o) == 'function' then local upvalues = {} else local t = system.type_name(o) counts[t] = (counts[t] or 0) + 1 end end system.count_all(enumerate) return counts end function system.enumerate_files(path, filter) local function recursive_enumerate(path, files) local items = love.filesystem.getDirectoryItems(path) for _, item in ipairs(items) do local file = path .. "/" .. item local info = love.filesystem.getInfo(file) if info.type == "file" then table.insert(files, file) elseif info.type == "directory" then recursive_enumerate(file, files) end end end local files = {} recursive_enumerate(path, files) if filter then local filtered_files = {} for _, file in ipairs(files) do if file:find(filter) then table.insert(filtered_files, file:left(filter):right(path .. "/")) end end return filtered_files else return files end end function system.does_file_exist(path) local file = io.open(path, "r") if file then file:close() return true end end function system.load_files(path, filter, exclude_table) local exclude_table = {unpack(exclude_table or {})} for _, file in ipairs(system.enumerate_files(path, filter)) do if not table.contains(exclude_table, file) then require(path .. "." .. file) end end end function system.save_file(filename, data) binser.w(filename, data) end function system.load_file(filename) return binser.r(filename)[1] end function system.save_state() love.filesystem.createDirectory("") local str = "return " .. table.tostring(state or {}) love.filesystem.write("state.txt", str) end function system.load_state() if love.filesystem.getInfo("state") then state = binser.r(love.filesystem.getSaveDirectory() .. '/state')[1] love.filesystem.createDirectory("old_save_backup") os.rename(love.filesystem.getSaveDirectory() .. '/state', love.filesystem.getSaveDirectory() .. '/old_save_backup/state') system.save_state() end local chunk = love.filesystem.load("state.txt") if chunk then state = chunk() else state = {} end end function system.save_run(level, loop, gold, units, passives, shop_level, shop_xp, run_passive_pool, locked_state) local run = {level = level, loop = loop, gold = gold, units = units, passives = passives, shop_level = shop_level, shop_xp = shop_xp, run_passive_pool = run_passive_pool, locked_state = locked_state, current_new_game_plus = current_new_game_plus, run_time = run_time} local str = "return " .. table.tostring(run) love.filesystem.write("run_v4.txt", str) end function system.load_run() local chunk = love.filesystem.load("run_v4.txt") if chunk then return chunk() else return {} end end function system.get_main_directory() return love.filesystem.getSource() end function system.get_save_directory() return love.filesystem.getSaveDirectory() end function system.filedropped(file) game:filedropped(love.filesystem.newFileData(file:read())) end function system.rename(old_path, new_path) os.rename(old_path, new_path) end function system.execute(cmd) os.execute(cmd) end function system.remove(path) os.remove(path) end function system.open_url(url) love.system.openURL(url) end