Update main.lua
parent
959bd601f4
commit
d916423daa
2
main.lua
2
main.lua
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@ -1956,6 +1956,7 @@ function open_options(self)
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b.selected = true
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b.selected = true
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ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
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ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
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sfx.volume = sfx.volume - 0.1
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sfx.volume = sfx.volume - 0.1
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if math.abs(sfx.volume) < 0.001 then sfx.volume = 0 end
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if sfx.volume <= 0 then sfx.volume = 0 end
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if sfx.volume <= 0 then sfx.volume = 0 end
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state.sfx_volume = sfx.volume
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state.sfx_volume = sfx.volume
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b:set_text('sfx volume: ' .. tostring((state.sfx_volume or 0.5)*10))
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b:set_text('sfx volume: ' .. tostring((state.sfx_volume or 0.5)*10))
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@ -1978,6 +1979,7 @@ function open_options(self)
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b.selected = true
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b.selected = true
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ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
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ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
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music.volume = music.volume - 0.1
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music.volume = music.volume - 0.1
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if math.abs(music.volume) < 0.001 then music.volume = 0 end
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if music.volume <= 0 then music.volume = 0 end
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if music.volume <= 0 then music.volume = 0 end
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state.music_volume = music.volume
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state.music_volume = music.volume
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b:set_text('music volume: ' .. tostring((state.music_volume or 0.5)*10))
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b:set_text('music volume: ' .. tostring((state.music_volume or 0.5)*10))
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