Bug fixes

master
a327ex 2021-06-11 09:07:27 -03:00
parent 37682d89b0
commit b335a62309
4 changed files with 13 additions and 32 deletions

View File

@ -389,7 +389,7 @@ function Arena:update(dt)
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
TransitionEffect{group = main.transitions, x = gw/2, y = gh/2, color = fg[0], transition_action = function()
slow_amount = 1
gold = 2
gold = 3
passives = {}
main_song_instance:stop()
run_passive_pool_by_tiers = {
@ -567,7 +567,7 @@ function Arena:update(dt)
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
TransitionEffect{group = main.transitions, x = gw/2, y = gh/2, color = fg[0], transition_action = function()
slow_amount = 1
gold = 2
gold = 3
passives = {}
main_song_instance:stop()
run_passive_pool_by_tiers = {
@ -667,31 +667,6 @@ function Arena:quit()
self.credits_button = Button{group = self.ui, x = gw - 40, y = gh - 44, force_update = true, button_text = 'credits', fg_color = 'bg10', bg_color = 'bg', action = function()
self:create_credits()
end}
--[[
self.restart_button = Button{group = self.ui, x = gw - 40, y = gh - 68, force_update = true, button_text = 'restart', fg_color = 'bg10', bg_color = 'bg', action = function(b)
self.transitioning = true
ui_transition2:play{pitch = random:float(0.95, 1.05), volume = 0.5}
ui_switch2:play{pitch = random:float(0.95, 1.05), volume = 0.5}
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
TransitionEffect{group = main.transitions, x = gw/2, y = gh/2, color = fg[0], transition_action = function()
slow_amount = 1
gold = 2
passives = {}
main_song_instance:stop()
run_passive_pool_by_tiers = {
[1] = { 'wall_echo', 'wall_rider', 'centipede', 'temporal_chains', 'amplify', 'amplify_x', 'ballista', 'ballista_x', 'blunt_arrow', 'berserking', 'unwavering_stance', 'assassination', 'unleash', 'blessing',
'hex_master', 'force_push', 'spawning_pool'},
[2] = {'ouroboros_technique_r', 'ouroboros_technique_l', 'intimidation', 'vulnerability', 'resonance', 'point_blank', 'longshot', 'explosive_arrow', 'chronomancy', 'awakening', 'ultimatum', 'echo_barrage',
'reinforce', 'payback', 'whispers_of_doom', 'heavy_impact', 'immolation', 'call_of_the_void'},
[3] = {'divine_machine_arrow', 'divine_punishment', 'flying_daggers', 'crucio', 'hive', 'void_rift'},
}
max_units = 7 + current_new_game_plus
main:add(BuyScreen'buy_screen')
system.save_run()
main:go_to('buy_screen', 0, {}, passives)
end, text = Text({{text = '[wavy, bg]restarting...', font = pixul_font, alignment = 'center'}}, global_text_tags)}
end}
]]--
end
end)
@ -991,7 +966,7 @@ function Arena:die()
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
TransitionEffect{group = main.transitions, x = gw/2, y = gh/2, color = fg[0], transition_action = function()
slow_amount = 1
gold = 2
gold = 3
passives = {}
main_song_instance:stop()
run_passive_pool_by_tiers = {

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@ -138,7 +138,7 @@ function BuyScreen:on_enter(from, level, units, passives, shop_level, shop_xp)
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
TransitionEffect{group = main.transitions, x = gw/2, y = gh/2, color = fg[0], transition_action = function()
slow_amount = 1
gold = 2
gold = 3
passives = {}
main_song_instance:stop()
run_passive_pool_by_tiers = {
@ -522,7 +522,7 @@ function RestartButton:update(dt)
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
TransitionEffect{group = main.transitions, x = gw/2, y = gh/2, color = fg[0], transition_action = function()
slow_amount = 1
gold = 2
gold = 3
passives = {}
main_song_instance:stop()
run_passive_pool_by_tiers = {

View File

@ -1465,8 +1465,14 @@ function init()
--[[
main:add(Arena'arena')
main:go_to('arena', 4, {
{character = 'plague_doctor', level = 3},
main:go_to('arena', 21, {
{character = 'plague_doctor', level = 2},
{character = 'swordsman', level = 3},
{character = 'barbarian', level = 2},
{character = 'outlaw', level = 2},
{character = 'warden', level = 2},
{character = 'juggernaut', level = 2},
{character = 'blade', level = 2},
}, passives)
]]--