master
a327ex 2021-05-29 05:56:38 -03:00
parent 4bf08d995f
commit ae2aa9b9b9
1 changed files with 2 additions and 2 deletions

View File

@ -473,7 +473,7 @@ function init()
get_character_stat('assassin', lvl, 'dmg')/2 .. '[fg] damage per second for [yellow]3[fg] seconds' end, get_character_stat('assassin', lvl, 'dmg')/2 .. '[fg] damage per second for [yellow]3[fg] seconds' end,
['host'] = function(lvl) return '[fg]periodically spawn [yellow]1[fg] small critter' end, ['host'] = function(lvl) return '[fg]periodically spawn [yellow]1[fg] small critter' end,
['carver'] = function(lvl) return '[fg]carves a statue that periodically heals [yellow]1[fg] unit for [yellow]20%[fg] max HP if in range' end, ['carver'] = function(lvl) return '[fg]carves a statue that periodically heals [yellow]1[fg] unit for [yellow]20%[fg] max HP if in range' end,
['bane'] = function(lvl) return '[fg]curser [yellow]5[fg] nearby enemies for [yellow]6[fg] seconds, they will create small void rifts on death' end, ['bane'] = function(lvl) return '[fg]curses [yellow]5[fg] nearby enemies for [yellow]6[fg] seconds, they will create small void rifts on death' end,
['psykino'] = function(lvl) return '[fg]pulls enemies together for [yellow]2[fg] seconds' end, ['psykino'] = function(lvl) return '[fg]pulls enemies together for [yellow]2[fg] seconds' end,
['barrager'] = function(lvl) return '[fg]shoots a barrage of [yellow]3[fg] arrows, each dealing [yellow]' .. get_character_stat('barrager', lvl, 'dmg') .. '[fg] damage and pushing enemies' end, ['barrager'] = function(lvl) return '[fg]shoots a barrage of [yellow]3[fg] arrows, each dealing [yellow]' .. get_character_stat('barrager', lvl, 'dmg') .. '[fg] damage and pushing enemies' end,
['highlander'] = function(lvl) return '[fg]deals [yellow]' .. 5*get_character_stat('highlander', lvl, 'dmg') .. '[fg] AoE damage' end, ['highlander'] = function(lvl) return '[fg]deals [yellow]' .. 5*get_character_stat('highlander', lvl, 'dmg') .. '[fg] AoE damage' end,
@ -635,7 +635,7 @@ function init()
['chronomancer'] = function() return '[light_bg]enemies take damave over time 50% faster' end, ['chronomancer'] = function() return '[light_bg]enemies take damave over time 50% faster' end,
['spellblade'] = function() return '[light_bg]faster projectile speed and tighter turns' end, ['spellblade'] = function() return '[light_bg]faster projectile speed and tighter turns' end,
['psykeeper'] = function() return '[light_bg]also redistributes damage taken as damage to all enemies at double value' end, ['psykeeper'] = function() return '[light_bg]also redistributes damage taken as damage to all enemies at double value' end,
['engineer'] = function() return '[light_bg]drops 3 additional turrets and grants all turrets +100% damage and attack speed' end, ['engineer'] = function() return '[light_bg]drops 2 additional turrets and grants all turrets +50% damage and attack speed' end,
['plague_doctor'] = function() return '[light_bg]nearby enemies take an additional ' .. get_character_stat('plague_doctor', 3, 'dmg') .. ' damage per second' end, ['plague_doctor'] = function() return '[light_bg]nearby enemies take an additional ' .. get_character_stat('plague_doctor', 3, 'dmg') .. ' damage per second' end,
['barbarian'] = function() return '[light_bg]stunned enemies also take 100% increased damage' end, ['barbarian'] = function() return '[light_bg]stunned enemies also take 100% increased damage' end,
['juggernaut'] = function() return '[light_bg]enemies pushed by the juggernaut take ' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. ' damage if they hit a wall' end, ['juggernaut'] = function() return '[light_bg]enemies pushed by the juggernaut take ' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. ' damage if they hit a wall' end,