Typos
parent
4bf08d995f
commit
ae2aa9b9b9
4
main.lua
4
main.lua
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@ -473,7 +473,7 @@ function init()
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get_character_stat('assassin', lvl, 'dmg')/2 .. '[fg] damage per second for [yellow]3[fg] seconds' end,
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get_character_stat('assassin', lvl, 'dmg')/2 .. '[fg] damage per second for [yellow]3[fg] seconds' end,
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['host'] = function(lvl) return '[fg]periodically spawn [yellow]1[fg] small critter' end,
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['host'] = function(lvl) return '[fg]periodically spawn [yellow]1[fg] small critter' end,
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['carver'] = function(lvl) return '[fg]carves a statue that periodically heals [yellow]1[fg] unit for [yellow]20%[fg] max HP if in range' end,
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['carver'] = function(lvl) return '[fg]carves a statue that periodically heals [yellow]1[fg] unit for [yellow]20%[fg] max HP if in range' end,
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['bane'] = function(lvl) return '[fg]curser [yellow]5[fg] nearby enemies for [yellow]6[fg] seconds, they will create small void rifts on death' end,
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['bane'] = function(lvl) return '[fg]curses [yellow]5[fg] nearby enemies for [yellow]6[fg] seconds, they will create small void rifts on death' end,
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['psykino'] = function(lvl) return '[fg]pulls enemies together for [yellow]2[fg] seconds' end,
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['psykino'] = function(lvl) return '[fg]pulls enemies together for [yellow]2[fg] seconds' end,
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['barrager'] = function(lvl) return '[fg]shoots a barrage of [yellow]3[fg] arrows, each dealing [yellow]' .. get_character_stat('barrager', lvl, 'dmg') .. '[fg] damage and pushing enemies' end,
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['barrager'] = function(lvl) return '[fg]shoots a barrage of [yellow]3[fg] arrows, each dealing [yellow]' .. get_character_stat('barrager', lvl, 'dmg') .. '[fg] damage and pushing enemies' end,
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['highlander'] = function(lvl) return '[fg]deals [yellow]' .. 5*get_character_stat('highlander', lvl, 'dmg') .. '[fg] AoE damage' end,
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['highlander'] = function(lvl) return '[fg]deals [yellow]' .. 5*get_character_stat('highlander', lvl, 'dmg') .. '[fg] AoE damage' end,
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@ -635,7 +635,7 @@ function init()
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['chronomancer'] = function() return '[light_bg]enemies take damave over time 50% faster' end,
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['chronomancer'] = function() return '[light_bg]enemies take damave over time 50% faster' end,
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['spellblade'] = function() return '[light_bg]faster projectile speed and tighter turns' end,
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['spellblade'] = function() return '[light_bg]faster projectile speed and tighter turns' end,
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['psykeeper'] = function() return '[light_bg]also redistributes damage taken as damage to all enemies at double value' end,
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['psykeeper'] = function() return '[light_bg]also redistributes damage taken as damage to all enemies at double value' end,
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['engineer'] = function() return '[light_bg]drops 3 additional turrets and grants all turrets +100% damage and attack speed' end,
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['engineer'] = function() return '[light_bg]drops 2 additional turrets and grants all turrets +50% damage and attack speed' end,
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['plague_doctor'] = function() return '[light_bg]nearby enemies take an additional ' .. get_character_stat('plague_doctor', 3, 'dmg') .. ' damage per second' end,
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['plague_doctor'] = function() return '[light_bg]nearby enemies take an additional ' .. get_character_stat('plague_doctor', 3, 'dmg') .. ' damage per second' end,
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['barbarian'] = function() return '[light_bg]stunned enemies also take 100% increased damage' end,
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['barbarian'] = function() return '[light_bg]stunned enemies also take 100% increased damage' end,
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['juggernaut'] = function() return '[light_bg]enemies pushed by the juggernaut take ' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. ' damage if they hit a wall' end,
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['juggernaut'] = function() return '[light_bg]enemies pushed by the juggernaut take ' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. ' damage if they hit a wall' end,
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