Bug fix
parent
805c2ad830
commit
1fff7cdefd
14
player.lua
14
player.lua
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@ -681,10 +681,14 @@ function Player:init(args)
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local units = self:get_all_units()
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local unit_1 = random:table(units)
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local runs = 0
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while table.any(non_attacking_characters, function(v) return v == unit_1.character end) and runs < 1000 do unit_1 = random:table(units); runs = runs + 1 end
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if unit_1 then
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while table.any(non_attacking_characters, function(v) return v == unit_1.character end) and runs < 1000 do unit_1 = random:table(units); runs = runs + 1 end
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end
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local unit_2 = random:table(units)
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local runs = 0
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while table.any(non_attacking_characters, function(v) return v == unit_2.character end) and runs < 1000 do unit_2 = random:table(units); runs = runs + 1 end
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if unit_2 then
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while table.any(non_attacking_characters, function(v) return v == unit_2.character end) and runs < 1000 do unit_2 = random:table(units); runs = runs + 1 end
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end
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if unit_1 then
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unit_1.fairy_aspd_m = 3
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unit_1.fairyd = true
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@ -1011,8 +1015,10 @@ function Player:init(args)
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if enchanter_amount >= 2 then
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local unit = random:table(units)
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local runs = 0
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while table.any(non_attacking_characters, function(v) return v == unit.character end) and runs < 1000 do unit = random:table(units); runs = runs + 1 end
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unit.enchanted_aspd_m = (self.enchanted == 1 and 1.33) or (self.enchanted == 2 and 1.66) or (self.enchanted == 3 and 1.99)
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if unit then
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while table.any(non_attacking_characters, function(v) return v == unit.character end) and runs < 1000 do unit = random:table(units); runs = runs + 1 end
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unit.enchanted_aspd_m = (self.enchanted == 1 and 1.33) or (self.enchanted == 2 and 1.66) or (self.enchanted == 3 and 1.99)
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end
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end
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end)
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end
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