SNKRX/main.lua

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Lua
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require 'engine'
require 'shared'
require 'arena'
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require 'buy_screen'
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require 'objects'
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require 'player'
require 'enemies'
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function init()
shared_init()
input:bind('move_left', {'a', 'left'})
input:bind('move_right', {'d', 'right'})
input:bind('move_up', {'w', 'up'})
input:bind('move_down', {'s', 'down'})
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local s = {tags = {sfx}}
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shoot1 = Sound('Shooting Projectile (Classic) 11.ogg', s)
archer1 = Sound('Releasing Bow String 1.ogg', s)
wizard1 = Sound('Wind Bolt 20.ogg', s)
swordsman1 = Sound('Heavy sword woosh 1.ogg', s)
swordsman2 = Sound('Heavy sword woosh 19.ogg', s)
scout1 = Sound('Throwing Knife (Thrown) 3.ogg', s)
scout2 = Sound('Throwing Knife (Thrown) 4.ogg', s)
arrow_hit_wall1 = Sound('Arrow Impact wood 3.ogg', s)
arrow_hit_wall2 = Sound('Arrow Impact wood 1.ogg', s)
hit1 = Sound('Player Takes Damage 17.ogg', s)
hit2 = Sound('Body Head (Headshot) 1.ogg', s)
hit3 = Sound('Kick 16.ogg', s)
proj_hit_wall1 = Sound('Player Takes Damage 2.ogg', s)
enemy_die1 = Sound('Bloody punches 7.ogg', s)
enemy_die2 = Sound('Bloody punches 10.ogg', s)
magic_area1 = Sound('Fire bolt 10.ogg', s)
magic_hit1 = Sound('Shadow Punch 1.ogg', s)
magic_die1 = Sound('Magical Impact 27.ogg', s)
knife_hit_wall1 = Sound('Shield Impacts Sword 1.ogg', s)
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blade_hit1 = Sound('Sword impact (Flesh) 2.ogg', s)
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player_hit1 = Sound('Body Fall 2.ogg', s)
player_hit2 = Sound('Body Fall 18.ogg', s)
player_hit_wall1 = Sound('Wood Heavy 5.ogg', s)
pop1 = Sound('Pop sounds 10.ogg', s)
heal1 = Sound('Buff 3.ogg', s)
spawn1 = Sound('Buff 13.ogg', s)
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alert1 = Sound('Click.ogg', s)
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elementor1 = Sound('Wind Bolt 18.ogg', s)
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saboteur_hit1 = Sound('Explosion Flesh_01.ogg', s)
saboteur_hit2 = Sound('Explosion Flesh_02.ogg', s)
saboteur1 = Sound('Male Jump 1.ogg', s)
saboteur2 = Sound('Male Jump 2.ogg', s)
saboteur3 = Sound('Male Jump 3.ogg', s)
spark1 = Sound('Spark 1.ogg', s)
spark2 = Sound('Spark 2.ogg', s)
spark3 = Sound('Spark 3.ogg', s)
stormweaver1 = Sound('Buff 8.ogg', s)
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cannoneer1 = Sound('Cannon shots 1.ogg', s)
cannoneer2 = Sound('Cannon shots 7.ogg', s)
cannon_hit_wall1 = Sound('Cannon impact sounds (Hitting ship) 4.ogg', s)
pet1 = Sound('Wolf barks 5.ogg', s)
turret1 = Sound('Sci Fi Machine Gun 7.ogg', s)
turret2 = Sound('Sniper Shot_09.ogg', s)
turret_hit_wall1 = Sound('Concrete 6.ogg', s)
turret_hit_wall2 = Sound('Concrete 7.ogg', s)
turret_deploy = Sound('321215__hybrid-v__sci-fi-weapons-deploy.ogg', s)
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rogue_crit1 = Sound('Dagger Stab (Flesh) 4.ogg', s)
rogue_crit2 = Sound('Sword hits another sword 6.ogg', s)
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warrior = Image('warrior')
ranger = Image('ranger')
healer = Image('healer')
mage = Image('mage')
rogue = Image('rogue')
nuker = Image('nuker')
conjurer = Image('conjurer')
enchanter = Image('enchanter')
psy = Image('psy')
class_colors = {
['warrior'] = yellow[0],
['ranger'] = green[0],
['healer'] = green[0],
['conjurer'] = yellow[0],
['mage'] = blue[0],
['nuker'] = blue[0],
['rogue'] = red[0],
['enchanter'] = red[0],
['psy'] = fg[0],
}
character_colors = {
['vagrant'] = fg[0],
['swordsman'] = yellow[0],
['wizard'] = blue[0],
['archer'] = green[0],
['scout'] = red[0],
['cleric'] = green[0],
['outlaw'] = red[0],
['blade'] = yellow[0],
['elementor'] = blue[0],
['saboteur'] = red[0],
['stormweaver'] = red[0],
['sage'] = blue[0],
['squire'] = yellow[0],
['cannoneer'] = green[0],
['dual_gunner'] = green[0],
['hunter'] = green[0],
['chronomancer'] = blue[0],
['spellblade'] = blue[0],
['psykeeper'] = fg[0],
['engineer'] = yellow[0],
}
character_classes = {
['vagrant'] = {'ranger', 'warrior', 'psy'},
['swordsman'] = {'warrior'},
['wizard'] = {'mage'},
['archer'] = {'ranger'},
['scout'] = {'rogue'},
['cleric'] = {'healer'},
['outlaw'] = {'warrior', 'rogue'},
['blade'] = {'warrior', 'nuker'},
['elementor'] = {'mage', 'nuker'},
['saboteur'] = {'rogue', 'conjurer', 'nuker'},
['stormweaver'] = {'enchanter'},
['sage'] = {'mage', 'nuker'},
['squire'] = {'warrior', 'healer', 'enchanter'},
['cannoneer'] = {'ranger', 'nuker'},
['dual_gunner'] = {'ranger', 'rogue'},
['hunter'] = {'ranger', 'conjurer'},
['chronomancer'] = {'mage', 'enchanter'},
['spellblade'] = {'mage', 'rogue'},
['psykeeper'] = {'healer', 'psy'},
['engineer'] = {'conjurer'},
}
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units = {}
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resource = 0
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main = Main()
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main:add(BuyScreen'buy_screen')
main:go_to('buy_screen', 0)
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end
function update(dt)
main:update(dt)
end
function draw()
shared_draw(function()
main:draw()
end)
end
function love.run()
return engine_run({
game_name = 'SNAKRX',
window_width = 480*3,
window_height = 270*3,
})
end